I'm new to 3dsmax but though, could make some weapons so why not trying ^^ .
I've taken the package with the M and F bodies in max format, I open them in 3DSMax 2010, apart from the fact that some files (animations) seem to be missed, opening is ok.
I read the doc joined with max files, saw that https://www.youtube.com/watch?v=LMo_LSuy6xU
So, I just create a simple box, just to see if it will work, I put it in the place of the helmet would be, select physique modifier, click on "attack to node" , press H , pick either the global skeleton or the head (tried both) , checked in the ogre exporter that binormals and tangent were put to yes, export mesh and skeleton, assign it to my test mod and run... and it crashes...
So what part did I miss ?
If only devs could just make some tutorial even a short one, with some placeholder, just to get the procedure... it would be soooooooooo much appreciated ^^'
I DO want to add stuff but get stucked at that part
So if anyone could help (so somewere that a modder actually MANAGED to get his armor in game so... )
THANKS ^_^