[FIXED][0.94.2] Town citizens multiply

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SpinningB
Posts: 7
Joined: Fri Jun 03, 2016 12:49 pm

Sun Nov 06, 2016 3:48 pm

Greetings,
It seems that an additional set of town NPCs spawns, whenever I load a game. Here I describe the two particularly cases, I have noticed:

1. Mud Town
I have started a new game with version 0.94 and imported it to 0.94.1 later on. Today I imported my last savegame to version 0.94.2. I was located in the Swamps between Mud Town and a village to the north. When I arrived in Mud Town, I have encountered two shopkeepers and two guards in both shops and also two Swamper Casino Dealers. It also seems that the number of town- and casino guards is rather large ... maybe they have also doubled. When I got some heavy performance issues while I came closer to the big city in the middle of the Swamps, I decided to start a new game.

2. Squin
In this fresh game - started with version 0.94.2 - I arrived at Squin and recruited Ruka, the female Shek Warrior with the cut off horns. Afterwards I made some quicksaves and -loads while I challenged a Shek Warrior and borrowed some stuff from the traders. When I reentered a bar, I noticed a huge number of guests inside. They stood aimlessly near the entrance because there where no free seats left. I loaded my last quicksave, and in fact I spotted a new group of bar guests (recruits, Shek Warriors and Shinobi Thieves) spawning in the middle of the city. I checked both bars, and when I found two more Rukas (which is supposed to be unique, right?) and at least three Shinobi squads, I thought this must be a bug, which adds a new set of town citizens, every time a (quick?) savegame is loaded.

Here are two savegames to show the bug. I used the following mods:
1. buildings (v. 1) by titanopteryx
2. Wearing two hats (v. 1) by Pautau
3. Tribal Warfare (v. 1) by Shidan
4. Tents (v. 1) by Kehlian
5. Better Greenlander (v. 1) by Ayuno

Edit:
I could reproduce the bug by starting a new game in the Hub (Old Soldier start) without any activated mods. I waited until the first group of bar guests (including Bar thug1, 2, 5 and 6) took a seat, saved the game and loaded it immediately afterwards: A new group of bar guests spawns including the Bar thugs 2, 3, 4 and 6. Though there are still just tree Shop Guards and one Barman.
Attachments
quicksave.zip
Savegame from Squin
(6.62 MiB) Downloaded 214 times
Choijiro_04.zip
Savegame from Mud Town
(1.36 MiB) Downloaded 160 times
Last edited by SpinningB on Mon Nov 28, 2016 7:13 pm, edited 3 times in total.

pigiron
Posts: 57
Joined: Sat Jul 16, 2016 11:55 pm

Sun Nov 06, 2016 4:53 pm

I've seen this as well.

Occurs when I load a quicksave or a save game close to a town (close as in location and time). If I load from far enough back, the doubling does not happen. It's like the originally loaded npcs stay, but the random ones- the mercs, the hirables, etc, the get loaded again and added to the originals.

Bar npcs, shop owners, and shop guards seem not to be affected. Had this happen in World's End, Fishing Village, and Waystation.

SpinningB
Posts: 7
Joined: Fri Jun 03, 2016 12:49 pm

Thu Nov 10, 2016 1:32 pm

I repeated the test in the Hub with the new version 0.94.3, as described in my first post. The bug is still present and a new group of Bar Thugs and Mercenaries spawns in the middle of the city, every time I load a savegame.

SpinningB
Posts: 7
Joined: Fri Jun 03, 2016 12:49 pm

Wed Nov 23, 2016 10:09 am

With the current version 0.95.3, I repeated the same gamestart and test in The Hub as mentioned above. Even though the changelog of 0.95.1 said Fixed the duplicated NPCs the bug is still existing and a new group of bar patrons spawns on every loaded savegame. I could observe the same in Admag.

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Hatsune_Neko
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Posts: 4086
Joined: Sun Apr 21, 2013 9:59 am
Location: Columbus, OH

Wed Nov 23, 2016 5:38 pm

SpinningB wrote:With the current version 0.95.3, I repeated the same gamestart and test in The Hub as mentioned above. Even though the changelog of 0.95.1 said Fixed the duplicated NPCs the bug is still existing and a new group of bar patrons spawns on every loaded savegame. I could observe the same in Admag.
can you upload that savegame with the current game version?
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SpinningB
Posts: 7
Joined: Fri Jun 03, 2016 12:49 pm

Thu Nov 24, 2016 9:51 am

Sure. The savegame "Testator_01" is my latest test run (0.95.3) at the Hub with the Retired Captain game start. there are already two instances of mercenaries, Pato, as well as Bar thugs #2 and #6 inside the bar. On load-up a new group (including mercenaries, Pato and Bar thugs #2, #3, #6) spawns at the town center.

The quicksave (0.95.3) is the latest savegame of my current playthrough. I started it with version 0.94.7 and imported it since then with every new iteration. You may notice tow groups of patrons on their way to the bar. Both include serval Shek warriors and recruits (Rane the Giant, for example).
Btw. the Watchtower, my squad member Juhani is standing in front of, is not accessible.
Attachments
quicksave.zip
Admag
(7.56 MiB) Downloaded 215 times
Testator_01.zip
The Hub
(3.1 MiB) Downloaded 181 times

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