unarmed combat nerfed heavliy

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
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Evilmagic
Posts: 29
Joined: Fri Apr 01, 2016 5:00 am

Sun Nov 20, 2016 9:00 am

After the inclusion of unarmed combat i made a save where i had a bunch of monks learning the Way of the Fist. It was pretty fun, although somewhat difficult. The inability to block evened out the unblockable attacks. Now all my guys are getting slaughtered instantly in combat because their attacks get blocked and then they cant do anything. I know the devs dont read these forums at all, but does anyone know when the dodge skill will get added so that way unarmed is viable again?

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Mon Nov 21, 2016 6:19 pm

Actually they read them a lot. Many of the things that are posted here end up in the game.
Don't know when the dodging will be in effect, but my monk is doing okay. He's only 27 MA skills, but he can still take on 3 or 4 HB's. Especially now that he is able to block some of their attacks. Still one monk vs. 12 HB's is more training your toughness then planning to win the fight. I even beat a bone dog today.

Evilmagic
Posts: 29
Joined: Fri Apr 01, 2016 5:00 am

Tue Nov 22, 2016 6:54 am

Your guys are blocking? I can solo groups of 10+ hungry bandits but once i fight anyone with over 20 weapon skill they just spam attack until i die. My guys average like 45 martial arts

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Tue Nov 22, 2016 11:17 pm

guys? no. Guy! yes. Just one lonely monk trying to make it on his own. Really tough.
I don't know for sure if he is blocking or what but I can put him in blocking mode and he stays in his stance and doesn't get hit. Take him out and he fights back, and dodges. But I think the dodging is just normal movement around the fight with 8 or 12 people swinging at him he just moves around and they swing where he was. Don't think that is actually the "Dodge skill" at work just the fight mechanics of too many attackers pushing past each other to get to him.

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Sol Lignum
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Thu Nov 24, 2016 8:45 am

Evilmagic wrote: (...)The inability to block evened out the unblockable attacks. (...)
What exactly are they trying to block? Maybe it's wrong to expect your character to block a Cross or Fragment Axe with their bare hands very often at only 45 MA? It's a good number, just merely not enough to block blades imo :)

Evilmagic
Posts: 29
Joined: Fri Apr 01, 2016 5:00 am

Thu Nov 24, 2016 7:54 pm

Sol Lignum wrote:
Evilmagic wrote: (...)The inability to block evened out the unblockable attacks. (...)
What exactly are they trying to block? Maybe it's wrong to expect your character to block a Cross or Fragment Axe with their bare hands very often at only 45 MA? It's a good number, just merely not enough to block blades imo :)
Well if my guys in plate armor its not really bare hands now is it? But by blocking i more mean some way to avoid damage than catching swords or something

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Thu Dec 01, 2016 5:12 pm

Loving the dodgeing!
The animations are great.
And one hit doesn't mean the end of my monk any more.
nice job.

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