Buried treasure

The place to request or suggest new ideas and features.
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philthymcnasty
Posts: 736
Joined: Wed Apr 10, 2013 11:57 pm

Tue Apr 25, 2017 4:42 am

With all the landmark ruins(empty ruins that exist just to look pretty), we can have a buried treasure system with some of the bandits/treasure maps.

The treasure will spawn randomly the same way as a monster nest/bandit camp, but unlike those it will not be marked on the map. Treasure can only be dug up via prospecting.
When you prospect near it, it pops up as a small chest, and after it is empty it gets dissembled.

The randomly spawning treasure maps will give a description of landmarks and an idea as to the general location of said treasure.

Treasure can be different things: bandit stashes, time capsules, or even a buried skeleton.

Chinsei
Posts: 263
Joined: Wed Jul 01, 2015 4:14 pm

Tue Apr 25, 2017 1:08 pm

I think it would be better if we had an interrogation system and could simply interrogate the bandit bosses into giving up their stashes, perhaps even have them literally need to use one so if you locate a bandit boss you might just tail them to the stash and than steal from it once they leave.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Thu Apr 27, 2017 11:40 pm

put them both together and we have a winner!!!

We had this as a request a long time ago. I would still like to see it put in. The ability for random generated mini missions like this would really add to long term replay-ability. Especially if we could mod in our own.

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