Heat, cold or dehydration?

The place to request or suggest new ideas and features.
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JayJayJermain
Posts: 1
Joined: Tue Aug 01, 2017 7:59 pm

Tue Aug 01, 2017 8:03 pm

It would be nice if there would be something like heat or dehydration. Maybe as for a luxury feature, as it's nice but not necessary. These features would add more to the game's harsh world and realism.

E.g. heat:
If you walk around in the sun without hat or run a lot in the dessert or arid places you build up heat which can eventually make you faint or go unconscious leaving bandits to loot your unconscious body. I thought this would be a good idea for more realism or more harshness in the game, maybe something that can be turned on and off? And maybe this will punish thick armor wearing units or thick clothing. As it will get hot having the sun cooking you like an oven. Or maybe instead of going unconscious wearing thick and heavy armor in hot/arid places will give you a penalty/debuff?

E.g. cold:
Something similar to heat, but for more cold places. Maybe swimming around the ocean too long can make you go unconscious or maybe an extra feature to the fog area, as it's probably cold because there's a lot of fog. And maybe you need to occasionally camp out there using a campfire to heat up. This adds more to the harshness around Mongrel. Maybe have this effect for high-up places or mountains? Clothing/Armor also make you have cold resistance, or increases your heat?

E.g. dehydration:
I've thought about this, this may or may not make up for rum, grog and all the other alcochols etc. As alchochol generally makes you feel warmer maybe have them drink alcochol to feel warmer for a short duration in cold areas, or make long expeditions to the north more harsh as you need fresh water or alcochol. Instead of the toxic waters there? A portable water filter or a buildable water filter for outposts in the north or toxic areas.

Thanks for reading my feature request.

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