Simply put, I think it's logical that heavy labor activities such as mining or working heavy machinery should increase your strength.
Also being high on strength should help on these activities; A very strong individual should be more efficient at mining than a weak one but not as much as a very skilled one.
Hope this gets up-voted as it seems to me a very logical and non-difficult thing to add to the game.
Cheers!
Labor increases strength and is also elevated by it.
- adisknight
- Posts: 22
- Joined: Mon Oct 08, 2012 5:57 am
- Location: Rio de Janeiro; Brazil
Arrrrgh matey! Avast yer slumbers!
- Sol Lignum
- Posts: 1085
- Joined: Sun Sep 06, 2015 5:56 pm
- Location: Mother Russia!
- Contact:
This is very logical. However, i'm suspecting this will create a sinister loop, where the more strenght your guys gain, the better they work, the more strenght they gain, which will give an overly fast method to train strong and skilled units.
You could prevent this by steeply increasing the amount of labor needed to be done for a point in strengh the higher your strength is.Sol Lignum wrote: ↑Wed Feb 28, 2018 10:50 pmThis is very logical. However, i'm suspecting this will create a sinister loop, where the more strenght your guys gain, the better they work, the more strenght they gain, which will give an overly fast method to train strong and skilled units.
Or also different kind of jobs have a maximun strength cap, similar to training dummies.
- philthymcnasty
- Posts: 736
- Joined: Wed Apr 10, 2013 11:57 pm
Technically, you can make labor increase strength by loading up your workers with large burdens. Then when they carry the materials to the proper storage, they train their strength. This is why everyone at my production bases is in full heavy armor.
As such, from a mechanic standpoint, having labor raise strength makes sense. It would not be breaking the game, because we already use it for strength training via exploiting current game mechanics. So having labor increase strength would not be that game breaking.
Now the question is how to keep it balanced.
The solution i propose is to have the hunger modifier affect xp gain. This makes sense for a lot of reasons, including making slavery suck even more.
As such, from a mechanic standpoint, having labor raise strength makes sense. It would not be breaking the game, because we already use it for strength training via exploiting current game mechanics. So having labor increase strength would not be that game breaking.
Now the question is how to keep it balanced.
The solution i propose is to have the hunger modifier affect xp gain. This makes sense for a lot of reasons, including making slavery suck even more.
I think it makes sense. It works in real life. Now, we don't want to make it too much like real life, then why play a game?
Still though, perhaps just make it where the higher ur Str goes up, it increases the amount of work needed to increase it, to the point of diminishing returns where it takes so much to raise it, it's like reaching a cap. A soft cap if you will.
Still though, perhaps just make it where the higher ur Str goes up, it increases the amount of work needed to increase it, to the point of diminishing returns where it takes so much to raise it, it's like reaching a cap. A soft cap if you will.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 9 guests