Labor increases strength and is also elevated by it.

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adisknight
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Joined: Mon Oct 08, 2012 5:57 am
Location: Rio de Janeiro; Brazil

Wed Feb 28, 2018 7:08 pm

Simply put, I think it's logical that heavy labor activities such as mining or working heavy machinery should increase your strength.
Also being high on strength should help on these activities; A very strong individual should be more efficient at mining than a weak one but not as much as a very skilled one.
Hope this gets up-voted as it seems to me a very logical and non-difficult thing to add to the game.
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Sol Lignum
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Wed Feb 28, 2018 10:50 pm

This is very logical. However, i'm suspecting this will create a sinister loop, where the more strenght your guys gain, the better they work, the more strenght they gain, which will give an overly fast method to train strong and skilled units.

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Grimmrok
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Joined: Mon Apr 18, 2016 9:33 am

Thu Mar 01, 2018 5:26 pm

Sol Lignum wrote:
Wed Feb 28, 2018 10:50 pm
This is very logical. However, i'm suspecting this will create a sinister loop, where the more strenght your guys gain, the better they work, the more strenght they gain, which will give an overly fast method to train strong and skilled units.
You could prevent this by steeply increasing the amount of labor needed to be done for a point in strengh the higher your strength is.
Or also different kind of jobs have a maximun strength cap, similar to training dummies.

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philthymcnasty
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Joined: Wed Apr 10, 2013 11:57 pm

Fri Mar 02, 2018 6:11 pm

Technically, you can make labor increase strength by loading up your workers with large burdens. Then when they carry the materials to the proper storage, they train their strength. This is why everyone at my production bases is in full heavy armor.

As such, from a mechanic standpoint, having labor raise strength makes sense. It would not be breaking the game, because we already use it for strength training via exploiting current game mechanics. So having labor increase strength would not be that game breaking.

Now the question is how to keep it balanced.

The solution i propose is to have the hunger modifier affect xp gain. This makes sense for a lot of reasons, including making slavery suck even more.

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Redgard
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Joined: Mon Aug 26, 2013 5:35 pm

Sat Mar 03, 2018 6:35 pm

I'm not really convinced by the idea. it's already a little bit the case as philthymcnasty said.
they already getting stonger by carring items when they are working.

It could be an idea to add it with a cap system as Grimmrok said.

Xanti345
Posts: 9
Joined: Sun May 27, 2018 4:08 pm

Sun May 27, 2018 5:10 pm

I think it makes sense. It works in real life. Now, we don't want to make it too much like real life, then why play a game?
Still though, perhaps just make it where the higher ur Str goes up, it increases the amount of work needed to increase it, to the point of diminishing returns where it takes so much to raise it, it's like reaching a cap. A soft cap if you will.

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