Crossbow Workbench

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xTLRxPrototype
Posts: 14
Joined: Sun Jan 15, 2017 7:24 pm

Thu May 10, 2018 2:41 am

I'm having this issue where one of my characters are assigned to the crossbow workbench, but she isn't grabbing steal springs automatically from the crate next to her. I have to manually put them in her inventory, and when the crossbow is crafted, she won't bring it to the weapon storage. I've tried making hauling to the steel springs crate and weapons storage an option, but neither works. I have about 45 people running around doing stuff correctly, but this is the only bench that is giving me issues.

thedr4gon
Posts: 18
Joined: Mon May 07, 2018 3:31 pm

Thu May 10, 2018 10:47 am

are the crates standing too close? i had same kinda problems with my stations which had all the supplies and production crates too closely build and sometimes it causes problems.

xTLRxPrototype
Posts: 14
Joined: Sun Jan 15, 2017 7:24 pm

Thu May 10, 2018 5:14 pm

thedr4gon wrote:
Thu May 10, 2018 10:47 am
are the crates standing too close? i had same kinda problems with my stations which had all the supplies and production crates too closely build and sometimes it causes problems.
I've tried having crates next to the bench, or few meters away from the bench. Neither seems to work.

thedr4gon
Posts: 18
Joined: Mon May 07, 2018 3:31 pm

Fri May 11, 2018 10:12 am

i have a similiar problem with robotics. check what the next assignment needs for materials and if the station has some rest materials which the new assignment does not need. work benches like robotics and such seems to cause a problem in that matter, because there are many different materials to use, opposite to weaponsmith or leather armoursmith where every (or almost every?) object needs the same kind of materials, only different amounts.

summary: the AI cannot get rid of the spare materials from the finished projects, and causes to halt the production. as a side effect, the last finished product doesnt get picked up and the AI leaves for other work/goes for a vacation. (though this is a theory, needs more testing)

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