Warden and gatekeeper jobs. Xbow option.

The place to request or suggest new ideas and features.
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Sazin
Posts: 2
Joined: Fri Jun 22, 2018 12:11 pm

Fri Jun 22, 2018 12:36 pm

Warden: needed to deliver food to prisoners. Whenever I go out of the tow with some of my guys, after coming back I see that all my prisoners have died from starvation... even when I've left them with full inv of food. I'd really wish to be able to set one of my townies as a warden.

Gatekeeper: Since nobody in Kenshi gives a shit about closing the city gates after them, my town gates are either open or destroyed. It would be awesome if every non hostile person could open these doors for themselves and one guy with warden job could close it whenever its open. Or just to make an option "close this friggin gate after you come through cause there are bandits outside and I am sick of having my city full of their corpses" :)

Next idea is to make an option for crossbowmen: Do not fire when you are sure you will hit friendly. When you implemented crossbows I was really hyped about it. Bought best available from all the map and gave it to my non-fighting characters. The idea behind this was: Ok, we are attacked, so fighters will do their jobs and every other person will have fun time with shooting range. Unfortunately after every raid EVERY FRIGGIN ONE of my city guard looks like a hedgehog. Literally. They have like 30-50ish arrows sticking out of their backs. Harpoon gunners are even worse cause they have tendency to one shot kill each other when they shoot at enemy that is inside the town (they are positioned on city walls, near the gate. Yeah, the same gate that is always open).

Ow and additionally please fix the corpse furnace job. People dont give a damn when there are bodies just few meters from them, but on 2nd or 3rd floor of defence tower (that was the reason why ive got my harpoon guys on walls, when they were in tower, the tower was usually full of dead bodies and noone cared about that).

And by the way, I love you guys, this game is a little masterpiece!

TerrorofKenshi
Posts: 150
Joined: Tue Jun 19, 2018 9:07 pm

Fri Jun 22, 2018 1:57 pm

Sazin wrote:
Fri Jun 22, 2018 12:36 pm
Warden: needed to deliver food to prisoners. Whenever I go out of the tow with some of my guys, after coming back I see that all my prisoners have died from starvation... even when I've left them with full inv of food. I'd really wish to be able to set one of my townies as a warden.

Gatekeeper: Since nobody in Kenshi gives a shit about closing the city gates after them, my town gates are either open or destroyed. It would be awesome if every non hostile person could open these doors for themselves and one guy with warden job could close it whenever its open. Or just to make an option "close this friggin gate after you come through cause there are bandits outside and I am sick of having my city full of their corpses" :)

Next idea is to make an option for crossbowmen: Do not fire when you are sure you will hit friendly. When you implemented crossbows I was really hyped about it. Bought best available from all the map and gave it to my non-fighting characters. The idea behind this was: Ok, we are attacked, so fighters will do their jobs and every other person will have fun time with shooting range. Unfortunately after every raid EVERY FRIGGIN ONE of my city guard looks like a hedgehog. Literally. They have like 30-50ish arrows sticking out of their backs. Harpoon gunners are even worse cause they have tendency to one shot kill each other when they shoot at enemy that is inside the town (they are positioned on city walls, near the gate. Yeah, the same gate that is always open).

Ow and additionally please fix the corpse furnace job. People dont give a damn when there are bodies just few meters from them, but on 2nd or 3rd floor of defence tower (that was the reason why ive got my harpoon guys on walls, when they were in tower, the tower was usually full of dead bodies and noone cared about that).

And by the way, I love you guys, this game is a little masterpiece!
The gatekeeper stuff is something that i also mentioned in my "ancient sieges" thread. So yeah it really is a must have. There is still a ton of issues that ads unneeded microsmanaging that really should be ironed out in the future. Like people only carrying one or two things at the same time but that's someting that doesn't have a lot to do with this post so i'll shut up about it.

About people not carrying away dead people, isn't that a bug? I mean the only reason i can think of why they don't do it is because they are in a different "cell".
...and so my legacy continues...

lucidmadness
Posts: 314
Joined: Mon Jun 02, 2014 12:41 pm

Sat Jun 23, 2018 10:58 pm

I was even thinking warden could auto haul alive people with bounties into your cells as well as the other stuff. as for gate keeping everyone should close the door on their way out, or give the option for it via AI options.

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