Tis my personal opinion, but base raids really need to be leveled a bit, or at least have some kind of build up in severity.
I spent a good bit of time building up a very basic walled town in crab infested hell land, only to have a large group that vastly outnumbers and out-skills up spawn in out of no where and destroy all that hard work.
How can we be expected to build up our forces when massively overpowered raids can find us in the literal ass end of nowhere and tear all our hard work to shit in seconds with no possibility of retaliation.
So please for love of all thats holy find a way to balance this shiz before release if possible. XD
Base Raid Issues
actually the problem is that you are building your base in the "end game area" all the factions in that area are powered up to provide a more dangerous area for the higher level characters to run around in.
Build your first base in more protected area. Closer to the cities were you will deal with dust bandits and such till you are stronger.
The try moving to the north west and deal with huge numbers of cannibals and screaming bandits piling up on your door step. If you can handle them you can start moving to the south and east. Perhaps try living in HN lands with them mad at you. When you can deal with all those threats you might be able to move to the far south east corners. But I still would advise it. it's a nice place to visit but I wouldn't want to live there.
Build your first base in more protected area. Closer to the cities were you will deal with dust bandits and such till you are stronger.
The try moving to the north west and deal with huge numbers of cannibals and screaming bandits piling up on your door step. If you can handle them you can start moving to the south and east. Perhaps try living in HN lands with them mad at you. When you can deal with all those threats you might be able to move to the far south east corners. But I still would advise it. it's a nice place to visit but I wouldn't want to live there.
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SilverDragon
- Posts: 4
- Joined: Tue Feb 12, 2013 8:47 am
Well it's kinda hard to do so when you get spawned in the middle of hell territory, and there's absolutely no indication that i can see where "safe" building space would be, not to mention actually finding the resources you want to build it around.
Just feels like were being punished for exploring and trying to build out of the way of raiders, and still my point stands that building in such a out of the way location should not be receiving raids like that, i mean sure if i went around town waving a giant sign that we built a town on hell island then yes, but otherwise there should be at least some kind of scouts in the area that i have a chance to stop before getting such a stupid raid.
It's such a shame seeing such a system limit how we can choose to play.
Just feels like were being punished for exploring and trying to build out of the way of raiders, and still my point stands that building in such a out of the way location should not be receiving raids like that, i mean sure if i went around town waving a giant sign that we built a town on hell island then yes, but otherwise there should be at least some kind of scouts in the area that i have a chance to stop before getting such a stupid raid.
It's such a shame seeing such a system limit how we can choose to play.
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ronvandorp
- Posts: 58
- Joined: Thu Mar 01, 2018 12:32 pm
Congratulations on distilling the essence of what makes Kenshi the great game that it is.SilverDragon wrote: ↑Mon Nov 19, 2018 9:00 pmWell it's kinda hard to do so when you get spawned in the middle of hell territory, and there's absolutely no indication that i can see where "safe" building space would be
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