Straight to the point:
My idea is to put a little of "Reality" (not a lot becaust it will be... honestly we don't want the same reality in the game xD)
So my ideas about this would be:
1)Taxes Sistem:
Already when the player builds in the UC / HN and SHEK (honestly don't know about them) territory, there are some quest about paying Taxes for the land the player uses and other things... well, why not implement Taxes to X faction, if you build your Outpost where there aren't factions at all, so.. if some of them go to send their things or else, you could put some Taxes for X item and viceversa, example is:
You go to X Faction City and try to sell something they build/craft... well, you could do it! BUT!... you will recive Less money for the item you want to sell, same goes to if X faction goes to your Outpost...
2) PA (Patrol Area)
When you build your outpost you want to make it Safer for those you want to use inside of it on mines or else, it would be nice if the Player could make an Area that X Squad (choosed by the player of course) could Patrol, outside of the Walls of the Outpost..
So, the player will have it like this:
Example: 6 Characters on Turrets in X Squad, then.. Another Squad will go OUTSIDE of the Walls and Patrol a Designated area, they will attack any Bandits & Wild Agressive animals on sight, as long they are inside the Designated area...
3) Embassy Sistem:
The player should build X Buildings according of Wich faction they want to have inside (there are more than 10!) but for example:
Let's say you want to be allied of the SHEK (or Desert Rangers/etc) ok! You must build X Building and choose "Embassy" Option, so! that Building will be a place to contact X NPC of that Faction, that will give you some Quest to do (if you don't do it, the Relations will go down) and if the Relationships between the Player and the Faction of that Building are good?.. the Faction could give the Player some Discounts in Stores or the possibility to Ask the faction, to call a Trader that will bring X thing into the Outpost that have that Embassy (only 1 Embassy for each faction)... at the end it will give you some Rewards... but also! the Embassy should allow to station up to 10 Guards of that Faction that will custody a Diplomatic Embassador... (like they do in Real Life, more or less)
4)Skeleton Crafting:
As the name says, there are Materials already, so why not.. Try to build your own Skeleton army? with enough Skills.. and some Materials, you could be able to start with, 1 to 5 or else Characters (depending the Starting Scenario) and create X number of Skeletons that will be with you forever! :O that would be amazing honestly...
5) Flags on Cities & Limits:
With an Edited map, placing Flags or at least a Detailed Map, showing the Actual Faction Territories, so if the player goes to X part of the map, that he could see to wich faction belongs that territory... and! with the Future implementation of the "Siege/Take Over" that would help a lot if the player wants to Wipe out X Faction, so that Territory would belong to the Player Faction... (of course it will be VERY HARD to maintain)
5-1) With the above sistem implemented, the game should allow more Characters to control, the base game already let's you have 30 characters, Modding it? up to 256... BUT! if want to Take Over X Faction, like the UC Territory that has a lot of space! (South & North East), with 256.. i doubt it would be Ok, the player would need more people to Patrol the Controled Territory and secure it against the Bandits, Animals and also against Rebels/Remmanents of the Faction you destroyed if they want to fight back and restore their land...
"Kind of Real"
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