Getting Food
Is it possible to have a option for preventing the AI from using the getting food command? Maybe a toggle like stealth, when my base is raided and somebody goes down it would be nice if they didn't try to crawl to get food when their intimidate danger is getting murdered not starving to death.
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Full Frontal Yeti
- Posts: 33
- Joined: Thu Jan 17, 2019 5:54 pm
not had this happen to me yet, but it does sound like a basic AI issue:
If hungry: check enemies near by: if yes, play dead, if no get food.
I'd say if lo-fi is the for realsies on what they say(focused on some issues fixing), this is the sort of thing i'm hope'n they get a patch out for in the next 6 months or so.
Several AI and pathing issues just jumped right up and demanded my attention pretty fast. But overall i find this a very intriguing game design and hope they still got a little juice left in them to see a final spit polish be given it.
If hungry: check enemies near by: if yes, play dead, if no get food.
I'd say if lo-fi is the for realsies on what they say(focused on some issues fixing), this is the sort of thing i'm hope'n they get a patch out for in the next 6 months or so.
Several AI and pathing issues just jumped right up and demanded my attention pretty fast. But overall i find this a very intriguing game design and hope they still got a little juice left in them to see a final spit polish be given it.
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