Quality of Life changes for FCS

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Rustledjimm
Posts: 43
Joined: Wed Feb 27, 2019 12:28 am
Location: Scotland
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Wed Apr 03, 2019 10:04 am

FCS is a brilliant tool and I thank the devs for making it for us.

Though it could do with a few tweaks and improvements I think.

To begin with, like the game launcher, if there was a "select none" button for deselecting all mods, as FCS automatically selects all mods you last ran in the game. For me that adds up to over 80 mods. A work around is to launch the regular game with no mods selected however then I have to redo my entire mod load order which takes longer than just de-selecting mods manually.

If possible allow armour quality values to be changed at the squad level rather than the faction level, as you can do with weapons.

I will probably have more suggestions as time goes on (I am currently in the process of testing dialogue triggers to see how they actually work)

On that note a little FAQ on certain more obscure parts of FCS might be nice.

e.g how does dialogue under EV_I__________ or EV_MAX trigger?

I'll get around to testing them but if the dev could explain such things beforehand for us modders in future updates that would be great.
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

User avatar
Rustledjimm
Posts: 43
Joined: Wed Feb 27, 2019 12:28 am
Location: Scotland
Contact:

Thu Apr 18, 2019 8:12 am

Devs added a select all/none button thank you so much.
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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