Since I've been playing this version, I have on several occassions noticed characters who are fighting, moving through walls. I've only seen it so far with Storm Houses, but then those are the only houses I've had fights in.
The characters will start inside the building and the fight moves close to one of the walls, usually near a corner. Then as a character is attacked, both the defender and the attacker pass the wall and carry on fighting outside.
So far this has happened:
1) At the bar in the Hub
2) At a base of mine when fighting off a raid
3) At one of the guard houses in Rebirth
[1.0.26] Fighting Characters Passing Through House Walls
Just observed it again while watching more closely, only the defender went through the wall of the storm house. When the defender receives a blow while fighting unarmed, they often step back as part of the animation. It is during this animation step back that they go through the wall. The attacker had to go out the door to carry on the attack.
Playing 1.0.26 experimental release and found similar issue with fighting outside of hospital building in Okran's Shield - PC retreats back through the external wall of the building (with the internal view of the building opening up) but after killing the NPC while still inside the building, attempting to move PC to location inside the building has resulted in PC being re-positioned outside the building as it should be.
NOTE - The hospital building is not accessible in this experimental release (this has been reported already under a different post).
NOTE - The hospital building is not accessible in this experimental release (this has been reported already under a different post).
I have noticed something similiar with roof top fights. The character backs off the roof and the display briefly shows them on the ground. After about a second they pop back onto the roof to continue fighting.Paprsek wrote: ↑Tue May 14, 2019 1:25 amPlaying 1.0.26 experimental release and found similar issue with fighting outside of hospital building in Okran's Shield - PC retreats back through the external wall of the building (with the internal view of the building opening up) but after killing the NPC while still inside the building, attempting to move PC to location inside the building has resulted in PC being re-positioned outside the building as it should be.
NOTE - The hospital building is not accessible in this experimental release (this has been reported already under a different post).
-
- Information
-
Who is online
Users browsing this forum: No registered users and 16 guests