Dialogue System Requests

The place to request or suggest new ideas and features.
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Rustledjimm
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Sat May 04, 2019 1:32 pm

I recently had it confirmed (thank you Shidan for asking on my behalf) that EV_WINDY dialogue trigger does not appear to be functioning, I had asked after running some of my own tests on it.

We have EV_ACID_FEET, EV_ACID_RAIN, EV_ACID, EV_POISON_GAS and EV_BURNING for all the types of weather and acid to trigger dialogue but none for Duststorms.

I was hoping we could have a dust storm dialogue trigger added?

Thanks for reading!
Last edited by Rustledjimm on Sat May 25, 2019 1:13 am, edited 1 time in total.
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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Rustledjimm
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Wed May 08, 2019 9:06 am

So I'm just going to put a other requests that I've found either to not work or I think would be useful/good as I find them.

I have found several that do not work (Such as EV_BOUNTY_SPOTTED) but they have work arounds via EV_I_SEE_NEUTRAL_SQUAD and using bounty conditions so that's I won't request anything that has simple workarounds.

EV_I_SEE_RAGDOLL does not appear to be working at all, I've tested multiple ways but maybe I'm missing something. If this could work it would be great. Though I suppose a workaround could be EV_I_SEE_NEUTRAL_SQUAD DC_IS_KO=1 or DC_IS_DEAD=1 now that I think about it while typing this.


Oh while I'm typing this out I remember another modder I know wished there was a condition for missing a limb. DC_MISSING_ARM/DC_MISSING_LEG. A condition exists for having robotic replacements and a condition exists for leg/arm being damaged but not for them being missing.
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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Rustledjimm
Posts: 43
Joined: Wed Feb 27, 2019 12:28 am
Location: Scotland
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Wed May 15, 2019 8:20 pm

Another wish would be a reference to an actual town in the top right dropdown.

There is an "in town of" reference/condition that references a faction but it would be nice to be able to narrow this even further possible to "in town" too. That way we can possibly have unique town dialogue for player characters.
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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Rustledjimm
Posts: 43
Joined: Wed Feb 27, 2019 12:28 am
Location: Scotland
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Sun May 19, 2019 8:00 pm

Would a time of day condition also be possible at all?

Perhaps something like DC_TIME_OF_DAY and we can use > and < to create the periods of the day we want certain dialogue to trigger?

I was thinking this in relation to have night-time specific dialogue, if say you are caught intruding in a shop at night, entering a town through a gate at night etc. etc.
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

zheyron
Posts: 6
Joined: Wed Jul 11, 2018 3:22 am

Wed May 22, 2019 7:18 am

Rustledjimm wrote:
Sun May 19, 2019 8:00 pm
Would a time of day condition also be possible at all?

Perhaps something like DC_TIME_OF_DAY and we can use > and < to create the periods of the day we want certain dialogue to trigger?

I was thinking this in relation to have night-time specific dialogue, if say you are caught intruding in a shop at night, entering a town through a gate at night etc. etc.
A Time of day condition where you can set >=0 or <= 24 would be so great! It would also help in my mod project that I require this kind of condition... But I guess I can only work around this through making characters 'do their thing' from the AI Packages where you set them their life cycle...

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Rustledjimm
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Location: Scotland
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Sat May 25, 2019 1:11 am

I know this thread is going a bit beyond it's scope and is just becoming pretty much a generic dialogue system request but I do have another one.


Can we have world states that are also based on unique animals status? Such as for instance whether the Great White Gorillo is alive etc. Or perhaps the Megaraptor? At the moment we can only use special items to trigger dialogue and players rarely keep them on their characters. A world state with player involvement would mean we could have dialogue based on the player defeating a great animal such as the aforementioned.

Thank you again for the game and the dialogue system, I'm having a lot of fun modding it, my suggestions are mostly things I have tried to add dialogue in for and have found difficult or next to impossible.
Maker of mods!
Includes:
Kenshi Dialogue Expansion Project
Lore Books Expansion
Hippity Hoppity
Deep Drill Mining


And a few more here!
I like this game.

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ValBeans
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Joined: Wed May 22, 2019 11:10 pm

Sat May 25, 2019 9:20 am

Poking in to request something of my own - a DC_IS_SWIMMING condition would be welcome. Time of day would also be lovely.
Author of the following mods:

DialoguePlus+
Recruitable Prisoners - Dialogue Rewritten

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