Blender

E_Van
Posts: 2
Joined: Tue Jun 11, 2019 5:09 am

Tue Jun 11, 2019 6:34 am

There's a bug that's more of an annoyance than anything in your import script:

Your check for the input file name is case sensitive. When you check for ( if ".mesh" in filepath: ), it will fail if the file has an extension of .Mesh, .MESH, or any combination. I only know enough general coding knowledge to notice the bug (my files kept on not importing silently, even after putting in tons of debugging strings), but I don't know enough Python to make that check case insensitive.

E_Van
Posts: 2
Joined: Tue Jun 11, 2019 5:09 am

Wed Jun 12, 2019 6:42 pm

A separate bug with the importer:

[s]If a bone has no weights assigned to it at all when imported, the bone will still be imported but will cause an index out of range error when exporting the mesh. I think that's the reason at least, I tried outputting the bone names as it loops through them and it crashes on one of the empty groups:[/s]

The actual bug: I can't exactly tell why, but for this skeleton.xml specifically the root bone is not being created. Nothing in particular seems to be wrong with this skeleton, it opens in a mesh viewer just fine with the root bone in tact.

Code: Select all

<skeleton blendmode="average">
    <bones>
        <bone id="0" name="Bip01">
            <position x="7.27596e-010" y="-0.0385398" z="1.62673" />
            <rotation angle="1.57079">
                <axis x="-0" y="-0" z="-1" />
            </rotation>
        </bone>
        <bone id="1" name="Bip01 Hair">
            <position x="0.131763" y="-0.0890458" z="3.08226e-007" />
            <rotation angle="2.00633">
                <axis x="-1.60541e-008" y="2.77322e-006" z="-1" />
            </rotation>
        </bone>
        <bone id="2" name="Bip01 Hair02">
            <position x="0.21272" y="-0.000232506" z="-7.84494e-009" />
            <rotation angle="0.143481">
                <axis x="-0.0239431" y="0.361823" z="0.931939" />
            </rotation>
        </bone>
        <bone id="3" name="Bip01 Hair03">
            <position x="0.294503" y="-0.000242233" z="1.04308e-008" />
            <rotation angle="0.0315011">
                <axis x="0.00357482" y="-0.957815" z="0.287363" />
            </rotation>
        </bone>
        <bone id="4" name="Bip01 Hair04">
            <position x="0.304228" y="-0.00018959" z="8.9407e-009" />
            <rotation angle="0.0585714">
                <axis x="0.00824047" y="-0.304067" z="0.952615" />
            </rotation>
        </bone>
        <bone id="5" name="Bip01 Hair05">
            <position x="0.238792" y="-0.000302506" z="5.96046e-009" />
            <rotation angle="0.0966644">
                <axis x="0.0228669" y="-0.785827" z="0.618024" />
            </rotation>
        </bone>
        <bone id="6" name="Bip01 Head">
            <position x="0.171109" y="-0.0184666" z="3.51888e-009" />
            <rotation angle="0.0496909">
                <axis x="6.95242e-008" y="-3.1203e-006" z="1" />
            </rotation>
        </bone>
        <bone id="7" name="Bip01 L Calf">
            <position x="0.691121" y="1.19209e-008" z="-9.53674e-008" />
            <rotation angle="0.213804">
                <axis x="1.20706e-008" y="1.05344e-007" z="-1" />
            </rotation>
        </bone>
        <bone id="8" name="Bip01 L Clavicle">
            <position x="-0.101251" y="-0.00388544" z="0.0635223" />
            <rotation angle="3.21333">
                <axis x="-0.706651" y="0.0358885" z="-0.706651" />
            </rotation>
        </bone>
        <bone id="9" name="Bip01 L Finger0">
            <position x="0.079959" y="0.0255829" z="-0.0733043" />
            <rotation angle="1.85753">
                <axis x="0.741951" y="0.654147" z="-0.146973" />
            </rotation>
        </bone>
        <bone id="10" name="Bip01 L Finger01">
            <position x="0.110763" y="-9.53674e-008" z="0" />
            <rotation angle="0.889953">
                <axis x="4.85412e-008" y="6.71187e-008" z="1" />
            </rotation>
        </bone>
        <bone id="11" name="Bip01 L Finger1">
            <position x="0.169848" y="-0.00512981" z="-0.0630989" />
            <rotation angle="0.270096">
                <axis x="0.00277934" y="0.0424574" z="0.999094" />
            </rotation>
        </bone>
        <bone id="12" name="Bip01 L Finger11">
            <position x="0.118623" y="-1.90735e-007" z="1.19209e-008" />
            <rotation angle="0.193355">
                <axis x="1.84179e-007" y="-3.78051e-007" z="-1" />
            </rotation>
        </bone>
        <bone id="13" name="Bip01 L Finger2">
            <position x="0.174686" y="-0.00573196" z="-4.23312e-005" />
            <rotation angle="0.275501">
                <axis x="-0.00322336" y="-0.0884394" z="0.996076" />
            </rotation>
        </bone>
        <bone id="14" name="Bip01 L Finger21">
            <position x="0.105933" y="-1.90735e-007" z="1.19209e-008" />
            <rotation angle="0.0744828">
                <axis x="8.13519e-007" y="-1.5144e-006" z="-1" />
            </rotation>
        </bone>
        <bone id="15" name="Bip01 L Finger3">
            <position x="0.169859" y="0.0210211" z="0.0484542" />
            <rotation angle="0.417844">
                <axis x="-0.320023" y="-0.503431" z="0.802585" />
            </rotation>
        </bone>
        <bone id="16" name="Bip01 L Finger31">
            <position x="0.0990536" y="0" z="-2.98023e-009" />
            <rotation angle="0.684407">
                <axis x="1.43628e-007" y="9.57524e-009" z="-1" />
            </rotation>
        </bone>
        <bone id="17" name="Bip01 L Foot">
            <position x="0.708557" y="2.38419e-008" z="-2.38419e-008" />
            <rotation angle="0.194606">
                <axis x="-0.00911232" y="-0.450585" z="0.892687" />
            </rotation>
        </bone>
        <bone id="18" name="Bip01 L Forearm">
            <position x="0.344459" y="0" z="1.90735e-007" />
            <rotation angle="0.139738">
                <axis x="1.01969e-007" y="-1.06984e-007" z="-1" />
            </rotation>
        </bone>
        <bone id="19" name="Bip01 L Hand">
            <position x="0.300772" y="0" z="0" />
            <rotation angle="1.57242">
                <axis x="-0.997586" y="0.0490816" z="-0.0491207" />
            </rotation>
        </bone>
        <bone id="20" name="Bip01 L Thigh">
            <position x="-0.0857504" y="-0.0655848" z="0.131883" />
            <rotation angle="3.05106">
                <axis x="-0.0156903" y="-0.994881" z="-0.0998304" />
            </rotation>
        </bone>
        <bone id="21" name="Bip01 L Toe0">
            <position x="0.24356" y="0.287324" z="0" />
            <rotation angle="1.5708">
                <axis x="1.69121e-008" y="-3.72529e-008" z="1" />
            </rotation>
        </bone>
        <bone id="22" name="Bip01 L UpperArm">
            <position x="0.149861" y="3.72529e-009" z="0" />
            <rotation angle="0.726092">
                <axis x="0.132295" y="0.989536" z="0.057591" />
            </rotation>
        </bone>
        <bone id="23" name="Bip01 Left Ear Hair">
            <position x="0.154225" y="0.066221" z="0.121292" />
            <rotation angle="3.34197">
                <axis x="-0.0510355" y="0.00517888" z="-0.998683" />
            </rotation>
        </bone>
        <bone id="24" name="Bip01 Left Ear Hair02">
            <position x="0.226404" y="-0.000123358" z="2.38419e-008" />
            <rotation angle="0.037709">
                <axis x="0.000796219" y="1" z="2.66802e-006" />
            </rotation>
        </bone>
        <bone id="25" name="Bip01 Neck">
            <position x="0.32525" y="-0.0959833" z="-1.22578e-007" />
            <rotation angle="0.100687">
                <axis x="-1.7064e-008" y="-3.07332e-006" z="1" />
            </rotation>
        </bone>
        <bone id="26" name="Bip01 Pelvis">
            <position x="0" y="0" z="0" />
            <rotation angle="2.09439">
                <axis x="-0.57735" y="-0.577351" z="-0.57735" />
            </rotation>
        </bone>
        <bone id="27" name="Bip01 R Calf">
            <position x="0.691121" y="-1.19209e-008" z="-4.76837e-008" />
            <rotation angle="0.213804">
                <axis x="1.02052e-007" y="-1.40458e-007" z="-1" />
            </rotation>
        </bone>
        <bone id="28" name="Bip01 R Clavicle">
            <position x="-0.101251" y="-0.00388508" z="-0.0635226" />
            <rotation angle="3.21334">
                <axis x="0.706651" y="-0.0358865" z="-0.706651" />
            </rotation>
        </bone>
        <bone id="29" name="Bip01 R Finger0">
            <position x="0.079959" y="0.0255829" z="0.0733043" />
            <rotation angle="1.85753">
                <axis x="-0.741951" y="-0.654147" z="-0.146973" />
            </rotation>
        </bone>
        <bone id="30" name="Bip01 R Finger01">
            <position x="0.110763" y="0" z="0" />
            <rotation angle="0.889953">
                <axis x="-3.89528e-008" y="1.91768e-008" z="1" />
            </rotation>
        </bone>
        <bone id="31" name="Bip01 R Finger1">
            <position x="0.169848" y="-0.00512981" z="0.0630989" />
            <rotation angle="0.270096">
                <axis x="-0.00277918" y="-0.0424573" z="0.999094" />
            </rotation>
        </bone>
        <bone id="32" name="Bip01 R Finger11">
            <position x="0.118623" y="0" z="5.96046e-009" />
            <rotation angle="0.193355">
                <axis x="-2.90809e-007" y="-7.75489e-008" z="-1" />
            </rotation>
        </bone>
        <bone id="33" name="Bip01 R Finger2">
            <position x="0.174686" y="-0.00573235" z="4.23312e-005" />
            <rotation angle="0.275501">
                <axis x="0.00322315" y="0.0884393" z="0.996076" />
            </rotation>
        </bone>
        <bone id="34" name="Bip01 R Finger21">
            <position x="0.105933" y="-1.90735e-007" z="0" />
            <rotation angle="0.0744828">
                <axis x="-2.50314e-007" y="1.01377e-006" z="-1" />
            </rotation>
        </bone>
        <bone id="35" name="Bip01 R Finger3">
            <position x="0.169859" y="0.0210211" z="-0.0484542" />
            <rotation angle="0.417843">
                <axis x="0.320023" y="0.503431" z="0.802585" />
            </rotation>
        </bone>
        <bone id="36" name="Bip01 R Finger31">
            <position x="0.0990536" y="0" z="2.98023e-009" />
            <rotation angle="0.684407">
                <axis x="6.84997e-008" y="-3.24085e-008" z="-1" />
            </rotation>
        </bone>
        <bone id="37" name="Bip01 R Foot">
            <position x="0.708558" y="2.38419e-008" z="-7.15256e-008" />
            <rotation angle="0.194606">
                <axis x="0.00911208" y="0.450586" z="0.892687" />
            </rotation>
        </bone>
        <bone id="38" name="Bip01 R Forearm">
            <position x="0.344459" y="0" z="0" />
            <rotation angle="0.139738">
                <axis x="-6.35216e-008" y="6.41902e-007" z="-1" />
            </rotation>
        </bone>
        <bone id="39" name="Bip01 R Hand">
            <position x="0.300772" y="-5.96046e-009" z="1.90735e-007" />
            <rotation angle="1.57242">
                <axis x="0.997586" y="-0.0490815" z="-0.0491206" />
            </rotation>
        </bone>
        <bone id="40" name="Bip01 R Thigh">
            <position x="-0.0857504" y="-0.0655841" z="-0.131883" />
            <rotation angle="3.23213">
                <axis x="-0.0156905" y="-0.994881" z="0.0998276" />
            </rotation>
        </bone>
        <bone id="41" name="Bip01 R Toe0">
            <position x="0.24356" y="0.287324" z="2.38419e-008" />
            <rotation angle="1.5708">
                <axis x="-3.14824e-008" y="1.39573e-016" z="1" />
            </rotation>
        </bone>
        <bone id="42" name="Bip01 R UpperArm">
            <position x="0.149861" y="-3.72529e-009" z="0" />
            <rotation angle="0.726092">
                <axis x="-0.132295" y="-0.989536" z="0.057591" />
            </rotation>
        </bone>
        <bone id="43" name="Bip01 Right Ear Hair">
            <position x="0.154354" y="0.066855" z="-0.121292" />
            <rotation angle="3.24328">
                <axis x="-0.100664" y="-0.994905" z="0.00547208" />
            </rotation>
        </bone>
        <bone id="44" name="Bip01 Right Ear Hair02">
            <position x="0.230678" y="-0.000118828" z="-4.76837e-008" />
            <rotation angle="0.050254">
                <axis x="0.000796251" y="1" z="2.81801e-006" />
            </rotation>
        </bone>
        <bone id="45" name="Bip01 Spine">
            <position x="0.0856981" y="0.0656528" z="-5.10268e-008" />
            <rotation angle="0.000690534">
                <axis x="-0.00522512" y="-0.00168273" z="0.999985" />
            </rotation>
        </bone>
        <bone id="46" name="Bip01 Spine1">
            <position x="0.297478" y="-0.000279415" z="-4.50268e-010" />
            <rotation angle="0">
                <axis x="1" y="0" z="0" />
            </rotation>
        </bone>
        <bone id="47" name="Bip01 Tail">
            <position x="0.0806478" y="-0.168112" z="-4.16802e-007" />
            <rotation angle="1.58244">
                <axis x="-2.09407e-008" y="2.78653e-006" z="-1" />
            </rotation>
        </bone>
        <bone id="48" name="Bip01 Tail1">
            <position x="0.385137" y="-0.000484848" z="-2.42901e-008" />
            <rotation angle="0.0224186">
                <axis x="3.04231e-010" y="5.85588e-007" z="1" />
            </rotation>
        </bone>
        <bone id="49" name="Bip01 Tail2">
            <position x="0.608519" y="-0.00044632" z="3.50698e-008" />
            <rotation angle="0.00775123">
                <axis x="1.03102e-005" y="-1.59622e-005" z="-1" />
            </rotation>
        </bone>
        <bone id="50" name="Bip01 Tail3">
            <position x="0.560422" y="-0.000213051" z="-1.00784e-007" />
            <rotation angle="0.0164719">
                <axis x="-3.12786e-007" y="1.04e-005" z="-1" />
            </rotation>
        </bone>
        <bone id="51" name="Bip01 Tail4">
            <position x="0.267356" y="-0.000271606" z="1.52089e-008" />
            <rotation angle="0.0126765">
                <axis x="-5.1723e-006" y="-3.35745e-006" z="-1" />
            </rotation>
        </bone>
        <bone id="52" name="root">
            <position x="-7.27596e-010" y="0.000284433" z="-3.42261e-009" />
            <rotation angle="1.5708">
                <axis x="-1" y="-0" z="-0" />
            </rotation>
        </bone>
        <bone id="53" name="tag_leftarm">
            <position x="0.149997" y="0.0128893" z="0.0849127" />
            <rotation angle="3.07795">
                <axis x="0.673072" y="-0.0781741" z="-0.735434" />
            </rotation>
        </bone>
        <bone id="54" name="tag_lefthand">
            <position x="0.190197" y="0.06199" z="-0.0768324" />
            <rotation angle="2.22467">
                <axis x="-0.493531" y="-0.614991" z="0.61499" />
            </rotation>
        </bone>
        <bone id="55" name="tag_righthand">
            <position x="0.179811" y="0.069479" z="0.0855371" />
            <rotation angle="4.18879">
                <axis x="-0.57735" y="0.57735" z="0.57735" />
            </rotation>
        </bone>
    </bones>
    <bonehierarchy>
        <boneparent bone="Bip01" parent="root" />
        <boneparent bone="Bip01 Hair" parent="Bip01 Head" />
        <boneparent bone="Bip01 Hair02" parent="Bip01 Hair" />
        <boneparent bone="Bip01 Hair03" parent="Bip01 Hair02" />
        <boneparent bone="Bip01 Hair04" parent="Bip01 Hair03" />
        <boneparent bone="Bip01 Hair05" parent="Bip01 Hair04" />
        <boneparent bone="Bip01 Head" parent="Bip01 Neck" />
        <boneparent bone="Bip01 L Calf" parent="Bip01 L Thigh" />
        <boneparent bone="Bip01 L Clavicle" parent="Bip01 Neck" />
        <boneparent bone="Bip01 L Finger0" parent="Bip01 L Hand" />
        <boneparent bone="Bip01 L Finger01" parent="Bip01 L Finger0" />
        <boneparent bone="Bip01 L Finger1" parent="Bip01 L Hand" />
        <boneparent bone="Bip01 L Finger11" parent="Bip01 L Finger1" />
        <boneparent bone="Bip01 L Finger2" parent="Bip01 L Hand" />
        <boneparent bone="Bip01 L Finger21" parent="Bip01 L Finger2" />
        <boneparent bone="Bip01 L Finger3" parent="Bip01 L Hand" />
        <boneparent bone="Bip01 L Finger31" parent="Bip01 L Finger3" />
        <boneparent bone="Bip01 L Foot" parent="Bip01 L Calf" />
        <boneparent bone="Bip01 L Forearm" parent="Bip01 L UpperArm" />
        <boneparent bone="Bip01 L Hand" parent="Bip01 L Forearm" />
        <boneparent bone="Bip01 L Thigh" parent="Bip01 Spine" />
        <boneparent bone="Bip01 L Toe0" parent="Bip01 L Foot" />
        <boneparent bone="Bip01 L UpperArm" parent="Bip01 L Clavicle" />
        <boneparent bone="Bip01 Left Ear Hair" parent="Bip01 Head" />
        <boneparent bone="Bip01 Left Ear Hair02" parent="Bip01 Left Ear Hair" />
        <boneparent bone="Bip01 Neck" parent="Bip01 Spine1" />
        <boneparent bone="Bip01 Pelvis" parent="Bip01" />
        <boneparent bone="Bip01 R Calf" parent="Bip01 R Thigh" />
        <boneparent bone="Bip01 R Clavicle" parent="Bip01 Neck" />
        <boneparent bone="Bip01 R Finger0" parent="Bip01 R Hand" />
        <boneparent bone="Bip01 R Finger01" parent="Bip01 R Finger0" />
        <boneparent bone="Bip01 R Finger1" parent="Bip01 R Hand" />
        <boneparent bone="Bip01 R Finger11" parent="Bip01 R Finger1" />
        <boneparent bone="Bip01 R Finger2" parent="Bip01 R Hand" />
        <boneparent bone="Bip01 R Finger21" parent="Bip01 R Finger2" />
        <boneparent bone="Bip01 R Finger3" parent="Bip01 R Hand" />
        <boneparent bone="Bip01 R Finger31" parent="Bip01 R Finger3" />
        <boneparent bone="Bip01 R Foot" parent="Bip01 R Calf" />
        <boneparent bone="Bip01 R Forearm" parent="Bip01 R UpperArm" />
        <boneparent bone="Bip01 R Hand" parent="Bip01 R Forearm" />
        <boneparent bone="Bip01 R Thigh" parent="Bip01 Spine" />
        <boneparent bone="Bip01 R Toe0" parent="Bip01 R Foot" />
        <boneparent bone="Bip01 R UpperArm" parent="Bip01 R Clavicle" />
        <boneparent bone="Bip01 Right Ear Hair" parent="Bip01 Head" />
        <boneparent bone="Bip01 Right Ear Hair02" parent="Bip01 Right Ear Hair" />
        <boneparent bone="Bip01 Spine" parent="Bip01 Pelvis" />
        <boneparent bone="Bip01 Spine1" parent="Bip01 Spine" />
        <boneparent bone="Bip01 Tail" parent="Bip01 Spine" />
        <boneparent bone="Bip01 Tail1" parent="Bip01 Tail" />
        <boneparent bone="Bip01 Tail2" parent="Bip01 Tail1" />
        <boneparent bone="Bip01 Tail3" parent="Bip01 Tail2" />
        <boneparent bone="Bip01 Tail4" parent="Bip01 Tail3" />
        <boneparent bone="tag_leftarm" parent="Bip01 L Forearm" />
        <boneparent bone="tag_lefthand" parent="Bip01 L Hand" />
        <boneparent bone="tag_righthand" parent="Bip01 R Hand" />
    </bonehierarchy>
    <animations>
        <animation name="Bind" length="0">
            <tracks />
        </animation>
    </animations>
</skeleton>

someone
Developer
Posts: 360
Joined: Fri Aug 23, 2013 6:00 pm
Contact:

Thu Jun 13, 2019 4:31 pm

There was a bug with the root bone not being created when importing the bull mesh that was fixed in 0.8.14. Is this different?
If so, which mesh causes the crash?

daqwerf11
Posts: 3
Joined: Sat Jul 13, 2019 7:16 am

Sat Jul 13, 2019 7:45 am

Thank you, it's a great tool!
But I have a problem when using this plugin.
I can only imported bones and models without animation When importing game file with it, like that:
Image
Then I have reserved xml file,open it with notepad++ and find animation information in it
Image
Is that something I should set or install?

bobinternet
Posts: 3
Joined: Tue Jul 16, 2019 4:01 pm

Tue Jul 16, 2019 4:07 pm

Help, i am having this issue when i try to rotate a face with the tool. Its all bugged and weird, everything starts to dissapear suddenly
Snipaste_2019-07-16_17-06-12.png
Snipaste_2019-07-16_17-06-12.png (164.12 KiB) Viewed 32470 times

bobinternet
Posts: 3
Joined: Tue Jul 16, 2019 4:01 pm

Tue Jul 16, 2019 10:41 pm

Snipaste_2019-07-16_23-40-10.png
Snipaste_2019-07-16_23-40-10.png (97.08 KiB) Viewed 32465 times
Blender export plugin is broken

someone
Developer
Posts: 360
Joined: Fri Aug 23, 2013 6:00 pm
Contact:

Wed Jul 17, 2019 12:46 pm

bobinternet - Happens if your model has no UVs, I have uploaded a new plugin (0.8.15) that fixes that error.

daqwerf11 - That is odd. Can you check the console (window -> toggle system console) to see if there is any information there.

bobinternet
Posts: 3
Joined: Tue Jul 16, 2019 4:01 pm

Fri Jul 19, 2019 3:20 pm

someone wrote:
Wed Jul 17, 2019 12:46 pm
bobinternet - Happens if your model has no UVs, I have uploaded a new plugin (0.8.15) that fixes that error.

daqwerf11 - That is odd. Can you check the console (window -> toggle system console) to see if there is any information there.
What about rotating faces bug?

daqwerf11
Posts: 3
Joined: Sat Jul 13, 2019 7:16 am

Mon Jul 22, 2019 7:07 pm

someone wrote:
Wed Jul 17, 2019 12:46 pm
bobinternet - Happens if your model has no UVs, I have uploaded a new plugin (0.8.15) that fixes that error.

daqwerf11 - That is odd. Can you check the console (window -> toggle system console) to see if there is any information there.
thank you! I have solved the problem, that's made by plugin conflict with some other plugin.

daqwerf11
Posts: 3
Joined: Sat Jul 13, 2019 7:16 am

Wed Jul 24, 2019 7:55 am

I want to create a new race, like this:
https://www.lofigames.com/phpBB3/viewto ... 11&t=14704
I import human_female.mesh and modified skeleton weight of it. When I use it in game, it stop works.
Should I add something else to the mesh?

skinklizzard
Posts: 1
Joined: Thu Sep 12, 2019 1:54 pm

Thu Sep 12, 2019 2:07 pm

The import script for the plugin for blender 2.8 doesn't work as is, it throws an error on anything with a skeleton.
blender removed scene.update() from the api with 2.8. A simple search and replace
for "scn.update()" to "bpy.context.view_layer.update()" will get it working though.

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Thu Dec 05, 2019 10:23 pm

Blender just updated and it seems i can't get the last plugin to work :cry:

User avatar
Balsalm
Posts: 1
Joined: Fri Dec 06, 2019 9:08 pm

Fri Dec 06, 2019 9:16 pm

I was actually just running into that same problem. I have the most current Blender and I can't get it to import any .skeleton files.

Is anyone else having luck importing directly?

someone
Developer
Posts: 360
Joined: Fri Aug 23, 2013 6:00 pm
Contact:

Mon Dec 09, 2019 3:33 pm

I just updated to blender 2.81a and the 0.9.1 plugin is working fine. What is the error?

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Thu Dec 12, 2019 10:35 pm

well it would just not appear as selectable extension. Let me check the updated version

edit : still doesn't :/ . Might have forgotten how to install an add on, but i tried selecting either the zip, or all the files, when i get to pick a new add on

edit 2 : ok i had to manually install it and it worked

landsknehtorc
Posts: 4
Joined: Thu Sep 27, 2018 6:55 am

Thu Jan 16, 2020 4:11 pm

There is a defect in the default model.
20200116163159_1.jpg
20200116163159_1.jpg (58.09 KiB) Viewed 32305 times
**
I tried to fix the defect using your plug-in 0.9.1 (Blender 2.81 steam version).
  Made changes to the grid.
Screenshot_2.jpg
Screenshot_2.jpg (25 KiB) Viewed 32305 times
**
Exported the result to a folder on the desktop.
Screenshot_1.jpg
Screenshot_1.jpg (41.72 KiB) Viewed 32305 times
**
Created a mod using the "forgotten construction set".

landsknehtorc
Posts: 4
Joined: Thu Sep 27, 2018 6:55 am

Thu Jan 16, 2020 4:12 pm

Result:
1. **
2020-01-16_182720.png
2020-01-16_182720.png (23.38 KiB) Viewed 32305 times
crash games
2. Renamed. *
2020-01-16_182827.png
2020-01-16_182827.png (36.46 KiB) Viewed 32305 times
* There is no visible result in the game.
What has been done wrong? How to do it right?
P.S. I apologize for translit.

someone
Developer
Posts: 360
Joined: Fri Aug 23, 2013 6:00 pm
Contact:

Tue Jan 21, 2020 2:41 pm

Uncheck the export skeleton option.
Also note the template file is missing the shape keys for some of the sliders in character creation.

arkhiel
Posts: 74
Joined: Wed Aug 06, 2014 9:07 am

Thu Jan 23, 2020 4:39 pm

someone wrote:
Mon Dec 09, 2019 3:33 pm
I just updated to blender 2.81a and the 0.9.1 plugin is working fine. What is the error?
Forgot to thank you !
Happy new year :D

User avatar
Sandwich247
Posts: 2
Joined: Tue Sep 03, 2019 11:23 pm
Location: Glasgow, Scotland

Sun Apr 05, 2020 3:25 pm

For some reason, I can't export collision meshes on blender 2.80
Maybe I'm just doing it wrong, is there a step-by-step guide on what to do to prepare your model for collision export?

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