My idea for the next game or even crazier, next update is a limb based system on angel dust.
Basically all humanly/functioning actual parts of limbs are now included and not just the overall limbs itself, ex: knee caps, ankles, shin, foot, fist.
Like ur character can take a fat hit to the shin and still walks it off like a champ, but a meitou grade katana cut to the ankle, im not sure ur walking after that.
The Blunt and cut system will work and applies better with this system too, its common sense really.
Like let say some slave traders sling their blunt weapon at ur ankle, it hurt badly but not to the point where you have to crawls on the ground because of a bruise.
Fist protection will work better too like if ur fist is badly damaged it won't affect ur encumbrance that much but you can't combat, it will heal up faster too but just because someone cut ur fist doesn't mean ur whole arm is disabled now.
Let's be honest, you drop some heavy on ur foot before right? we're all human, it's gonna temporarily leave you shock and defenseless but not crawling on dirt for the next couple of days.
COMBAT ENHANCEMENTS
U can have options for ur characters aim for a certain part of the body
Like if ur rpging as slave traders you can now have ur slave traders equipped with heavy blunt weapon focus on wack-a-mole people in the head rather than leaving bad bruises that u have to eventually bandage up.
And what if ur main goal is to kill or disarm? now literally you can aim for the arms or the hands and have a high cut efficiency weapon to decapitate ur enemies.
Of course, this would introduce a complex accuracy system, a little head on ur mis-proportioned big body character is harder to aim at. Imagine aiming for someone's foot or ankle in a full-fledged battlefield.
will update with some more stuff, got a chemistry tests tmr stopped studying and talk to my gf to write this lmfao