Current features list (regularly updated)
Hey everyone,
I have a question that may sound stupid.
Is that "Cloud's" giant buster sword Chris is using in the trailer actually in the current version of the game ? He's using it in the last "Get Stronger", and we also can see it in his inventory in "Buy" and "Get Rich".
I guess it's a heavy weapon, but I haven't seen it yet in shops. A futur craftable weapon ?
By the way, is there a specific key to hide our character's name ?
I have a question that may sound stupid.
Is that "Cloud's" giant buster sword Chris is using in the trailer actually in the current version of the game ? He's using it in the last "Get Stronger", and we also can see it in his inventory in "Buy" and "Get Rich".
I guess it's a heavy weapon, but I haven't seen it yet in shops. A futur craftable weapon ?
By the way, is there a specific key to hide our character's name ?
-
locustgate
- Posts: 14
- Joined: Mon Aug 20, 2012 12:51 pm
It's not Clouds sword his sword was slanted at the top, although it does look very much like it. It seems to be a rare weapons, since I've only seen it in 1 store out of 4. Blink answered the rest
- Captain Deathbeard
- Developer
- Posts: 1831
- Joined: Thu Jul 03, 2008 12:04 pm
- Location: UK
- Contact:
Its changed in the newer updates, its a lot thinner now, I decided to lean a bit more to realism.
Hi Toaster my friend,
can you update this post with the news?
can you update this post with the news?
- Scotterius
- Posts: 311
- Joined: Mon Jun 11, 2012 11:15 am
- Location: North Carolina, USA
Chris_The_Great wrote:Its changed in the newer updates, its a lot thinner now, I decided to lean a bit more to realism.
Edit: My town was raided, sweet!
- toaster Assassin
- Posts: 1186
- Joined: Thu Sep 29, 2011 6:27 am
- Location: Sitting at the front desk of the universe and holding the key to unlock your mind.
Whoops
. Ok we are good now.
CURRENT KENSHI FEATURES (As of September 2, 2012 / version 0.26.4)
Current build changes/additions:
FEATURES
* Swapped left and right mouse buttons when placing buildings. Look out for that one!
* Added progress bar when using training dummy
* GUI panel that shows basic faction relations, and shows a separate long-term and short-term relation status.
* Some NPCs like envoys and nobles can have higher diplomatic value, so actions against them will make factions much more angry. Works the other way too, eg a faction may consider its peasants worthless so raiding them wont affect relations much.
* Faction relations can now be influenced positively, by healing npcs or putting their wounded in beds to recover.
BUG FIXES
* Inventory window no longer has a cut off space
Animation movement for several things is now smoother
* Mouse uses windows mouse motion. If you still find it laggy, you can set "hardware_mouse=1" in settings.cfg
* Stability and crash fixes.
--------------------------------------------------------------------------------------------------------------------------------------------------------
There are currently 13 towns: (Squares on map)
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge
From what I've read, Chris's long-term goal is to have randomly generated towns.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Currently there are 5 resupply/trading Hubs.(Circles on map)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available skills:
-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
-Science
-Labouring
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available weapons:
-Katana
-Sabre
-Hackers
-Heavy weapons
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current items:
-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current user interface :
-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-HUD:
Unit stats
Unit speed control
Unit stance control
Map
-GUI Faction relations panel (To view the player's current faction relations, as well as any long/short term relations)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current game features:
-Recast path-finding system
-Foliage
-AI:
Roaming traders
Guard Patrols
marauding bandits
faction fights
Shops (inventory refreshed every 20 mins)
Trading
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment
-Building of structures (i.e. saloons,outposts,shacks,ect...)
-Crafting (i.e. beds,chests and weapon lockers)
-Training dummies (to increase your training level)
-Faction relations (Both long & short term, positive & negative) (it lets you see who you've p***** off this time)
-Key figures for factions (Nobles and envoy NPCs have a higher faction status, so killing them will anger a faction more than "thinning" the peasant populous.)
--------------------------------------------------------------------------------------------------------------------------------------------------------
I know that this is a giant wall of text, (Even though the info is listed on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wikia(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places)) I think that a forum grocery style list of current features would be beneficial.
Admins/Mods, feel free to edit this post to maintain a current and accurate list.
CURRENT KENSHI FEATURES (As of September 2, 2012 / version 0.26.4)
Current build changes/additions:
FEATURES
* Swapped left and right mouse buttons when placing buildings. Look out for that one!
* Added progress bar when using training dummy
* GUI panel that shows basic faction relations, and shows a separate long-term and short-term relation status.
* Some NPCs like envoys and nobles can have higher diplomatic value, so actions against them will make factions much more angry. Works the other way too, eg a faction may consider its peasants worthless so raiding them wont affect relations much.
* Faction relations can now be influenced positively, by healing npcs or putting their wounded in beds to recover.
BUG FIXES
* Inventory window no longer has a cut off space
Animation movement for several things is now smoother
* Mouse uses windows mouse motion. If you still find it laggy, you can set "hardware_mouse=1" in settings.cfg
* Stability and crash fixes.
--------------------------------------------------------------------------------------------------------------------------------------------------------
There are currently 13 towns: (Squares on map)
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge
From what I've read, Chris's long-term goal is to have randomly generated towns.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Currently there are 5 resupply/trading Hubs.(Circles on map)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available skills:
-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
-Science
-Labouring
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available weapons:
-Katana
-Sabre
-Hackers
-Heavy weapons
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current items:
-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current user interface :
-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-HUD:
Unit stats
Unit speed control
Unit stance control
Map
-GUI Faction relations panel (To view the player's current faction relations, as well as any long/short term relations)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current game features:
-Recast path-finding system
-Foliage
-AI:
Roaming traders
Guard Patrols
marauding bandits
faction fights
Shops (inventory refreshed every 20 mins)
Trading
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment
-Building of structures (i.e. saloons,outposts,shacks,ect...)
-Crafting (i.e. beds,chests and weapon lockers)
-Training dummies (to increase your training level)
-Faction relations (Both long & short term, positive & negative) (it lets you see who you've p***** off this time)
-Key figures for factions (Nobles and envoy NPCs have a higher faction status, so killing them will anger a faction more than "thinning" the peasant populous.)
--------------------------------------------------------------------------------------------------------------------------------------------------------
I know that this is a giant wall of text, (Even though the info is listed on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wikia(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places)) I think that a forum grocery style list of current features would be beneficial.
Admins/Mods, feel free to edit this post to maintain a current and accurate list.
A voice in your computer's memory that refuses to go away. Now with 15% more (side notes!)
Semper fidelis amplus crustulum!
Kenshi forum rules: (We will assume that you have read this).
Semper fidelis amplus crustulum!
Kenshi forum rules: (We will assume that you have read this).
- toaster Assassin
- Posts: 1186
- Joined: Thu Sep 29, 2011 6:27 am
- Location: Sitting at the front desk of the universe and holding the key to unlock your mind.
Mod note: from 0.26.7 - 0.26.9, these updates are bug-fix updates.
--------------------------------------------------------------------------------------------------------------------------------------------------------
CURRENT KENSHI FEATURES (As of September 4, 2012 / version 0.26.9)
Current build changes/additions:
FEATURES
Cup holders ? (No, not really)
BUG FIXES
(from 0.26.7 - 0.26.9
-Fixed Player furniture sinking into floor, after load-save cycles.
-Faction taxation/extortion disabled
-Cursor movement on rotation is fixed
-Skill cap level 20 max bug fixed (for full-game)
-NPC recruitment bug fixed
-Fixed Loot bug
-Fixed shop keepers talking only once dialogue.
--------------------------------------------------------------------------------------------------------------------------------------------------------
There are currently 13 towns: (Squares on map)
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge
From what I've read, Chris's long-term goal is to have randomly generated towns.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Currently there are 5 resupply/trading Hubs.(Circles on map)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available skills:
-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
-Science
-Labouring
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available weapons:
-Katana
-Sabre
-Hackers
-Heavy weapons
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current items:
-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current user interface :
-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-HUD:
Unit stats
Unit speed control
Unit stance control
Map
-GUI Faction relations panel (To view the player's current faction relations, as well as any long/short term relations)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current game features:
-Recast path-finding system
-Foliage
-AI:
Roaming traders
Guard Patrols
marauding bandits
faction fights
Shops (inventory refreshed every 20 mins)
Trading
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment
-Building of structures (i.e. saloons,outposts,shacks,ect...)
-Crafting (i.e. beds,chests and weapon lockers)
-Training dummies (to increase your training level)
-Faction relations (Both long & short term, positive & negative) (it lets you see who you've p***** off this time)
-Key figures for factions (Nobles and envoy NPCs have a higher faction status, so killing them will anger a faction more than "thinning" the peasant populous.)
--------------------------------------------------------------------------------------------------------------------------------------------------------
I know that this is a giant wall of text, (Even though the info is listed on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wikia(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places)) I think that a forum grocery style list of current features would be beneficial.
Admins/Mods, feel free to edit this post to maintain a current and accurate list.
--------------------------------------------------------------------------------------------------------------------------------------------------------
CURRENT KENSHI FEATURES (As of September 4, 2012 / version 0.26.9)
Current build changes/additions:
FEATURES
Cup holders ? (No, not really)
BUG FIXES
(from 0.26.7 - 0.26.9
-Fixed Player furniture sinking into floor, after load-save cycles.
-Faction taxation/extortion disabled
-Cursor movement on rotation is fixed
-Skill cap level 20 max bug fixed (for full-game)
-NPC recruitment bug fixed
-Fixed Loot bug
-Fixed shop keepers talking only once dialogue.
--------------------------------------------------------------------------------------------------------------------------------------------------------
There are currently 13 towns: (Squares on map)
-Bark
-Black scratch
-Brink (You start here)
-Capital
-Clownsteady
-Eyesocket
-Fisher
-Heft
-Port South
-Shark
-Skinner's roam
-Tebooze
-Trader's edge
From what I've read, Chris's long-term goal is to have randomly generated towns.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Currently there are 5 resupply/trading Hubs.(Circles on map)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available skills:
-Melee Attack
-Melee Defence
-Athletics
-Field medic
-Engineer
-Science
-Labouring
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current available weapons:
-Katana
-Sabre
-Hackers
-Heavy weapons
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current items:
-Backpacks (various sizes) = More inventory space = more looting.
-Medical kits & Splint kit = To prevent the minor inconvenience of being dead.
-Shoes (various types) = protection
-Hats (various types) = Protection = You know you want one
-Clothes (Various types) = Protection + most people enjoy wearing pants.
-Armour (various types) = Protection = well, protection.
-Materials (various types) = for crafting/building = foundation for New world order.
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current user interface :
-Saving (F5)/reloading (F9)
-Auto-updater (In Kenshi game go to you)
-In-game map editor (Shift + F12)
-Pause button (Space bar)
-Configurable graphic/render settings (after updater)
-Game speed
-HUD:
Unit stats
Unit speed control
Unit stance control
Map
-GUI Faction relations panel (To view the player's current faction relations, as well as any long/short term relations)
--------------------------------------------------------------------------------------------------------------------------------------------------------
Current game features:
-Recast path-finding system
-Foliage
-AI:
Roaming traders
Guard Patrols
marauding bandits
faction fights
Shops (inventory refreshed every 20 mins)
Trading
-Carrying ability(Carrier can fight with one-handed weapons)
-Medic abilities/healing:
Splinting (to repair limb functionality)
Medkits (Stop blood-loss)
-Henchman recruitment
-Building of structures (i.e. saloons,outposts,shacks,ect...)
-Crafting (i.e. beds,chests and weapon lockers)
-Training dummies (to increase your training level)
-Faction relations (Both long & short term, positive & negative) (it lets you see who you've p***** off this time)
-Key figures for factions (Nobles and envoy NPCs have a higher faction status, so killing them will anger a faction more than "thinning" the peasant populous.)
--------------------------------------------------------------------------------------------------------------------------------------------------------
I know that this is a giant wall of text, (Even though the info is listed on the homepage of lofigames.com(http://www.lofigames.com/index.php) and Wikia(http://kenshi.wikia.com/wiki/Kenshi_Wiki) and many other places)) I think that a forum grocery style list of current features would be beneficial.
Admins/Mods, feel free to edit this post to maintain a current and accurate list.
A voice in your computer's memory that refuses to go away. Now with 15% more (side notes!)
Semper fidelis amplus crustulum!
Kenshi forum rules: (We will assume that you have read this).
Semper fidelis amplus crustulum!
Kenshi forum rules: (We will assume that you have read this).
- Scotterius
- Posts: 311
- Joined: Mon Jun 11, 2012 11:15 am
- Location: North Carolina, USA
Are faction war's implemented? Specifically, do factions attack other factions based on faction relation value to that faction.
Kamos wrote:They do. I think the Independent cities engage all Holy and Imperial forces when they meet.
Hold on, there are independent cities?
"There is nobody heerreee....who is better then me"
~Some guy in the Armadillo Saloon
~Some guy in the Armadillo Saloon
- Scotterius
- Posts: 311
- Joined: Mon Jun 11, 2012 11:15 am
- Location: North Carolina, USA
I am not seeing this. I even reinstalled Kenshi to make sure. That is to say that Faction wars are not working.Kamos wrote:They do. I think the Independent cities engage all Holy and Imperial forces when they meet.
Yeah if a United Cities(Blue) patrol meets a Holy Empire(Red)/Imperial Conscripts(Yellow) patrol they will fight. Keep in mind this isn't a coordinated effort yet it's just two patrols meeting by chance. with occasional urban combat just the same as bandits.
Technically watching Sand Ninjas, Dust Bandits, and Hungry Bandits battle everyone also count as faction wars.
Technically watching Sand Ninjas, Dust Bandits, and Hungry Bandits battle everyone also count as faction wars.
- Scotterius
- Posts: 311
- Joined: Mon Jun 11, 2012 11:15 am
- Location: North Carolina, USA
Sand Ninjas, Dust Bandits, and Starving Bandits actually operate a little differently. They have a value that sets them as globally hostile. Some factions are neutral as default but start as settings that are negative to specific factions. I see what I had been missing...the yellow guys are actually in a different faction than the blue guys...its odd because they spawn the same units...but that was what was confusing me. The yellow guys (Imperial Lords were still neutral ).
Globally hostile sure but not indefinitely. Currently I have positive relations with the Sand Ninjas. Patch them up, throw them into a bed in town, watch the locals take them down again, patch them up, throw them in bed...
I think the main reason the factions hostility isn't noticed that much is because patrols seem to stick closer to home than they used to leading to less friction. Used to I'd see clashes all around the Southern cities.
I think the main reason the factions hostility isn't noticed that much is because patrols seem to stick closer to home than they used to leading to less friction. Used to I'd see clashes all around the Southern cities.
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