no sound effects

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.
view24
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Fri Aug 31, 2012 5:13 pm

I cant hear the sound effects in the game.
Is there a solution.

MrX292
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Fri Aug 31, 2012 5:37 pm

there are no sounds in the game right now
they will come in a later bild

view24
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Fri Aug 31, 2012 6:07 pm

Hehehehe
 Thank you
Although there are no sound effects but I enjoy it.
Thank you for game programming team.

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Kamos
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Fri Aug 31, 2012 7:31 pm

Yeah sound is actually pretty expensive. All good things in time though and glad to have you aboard.

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Blxz
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Sat Sep 01, 2012 9:27 am

There was a thread in the off topic subforum somewhere in which people listed all their horrible music choices that they like to play in the background with kenshi. You could go have a look at that for some suggestions.
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toaster Assassin
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Sat Sep 01, 2012 2:16 pm

Welcome to Kenshi!

Chris will hire a contractor to make the sound effects/audio for Kenshi when he can. In terms of music I believe Chris said that he was not planning on adding any to Kenshi. Instead of music, there would be a strong focus on sounds pertaining to the Kenshi environment.
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ownpk611
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Sat Sep 01, 2012 2:29 pm

Oh I thought we were supposed to be deaf because of some apocalype or something pertaining to loud bangs :mrgreen:

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toaster Assassin
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Sat Sep 01, 2012 2:55 pm

Ah, yes it is a new feature that most games are just now starting to use.

Also there is no evidence yet that suggests a post-apocalyptic environment. (Maybe its in Disneyland, who knows :lol: )
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view24
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Sat Sep 01, 2012 3:32 pm

I do not care about the music. I only care about the sound effects ...
I always shut the music in all my games to enjoy sound effects and as especially the surrounding sounds, they have a significant impact realistic feel of the game. of course not all games are care abut this point.

ownpk611
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Thu Sep 27, 2012 3:00 pm

Oh I thought cause of cement walls and the fact we are using swords and yet still have a pretty advanced level of technology that it was post-apocalyptic

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iSuck345
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Thu Sep 27, 2012 3:50 pm

Well I care not about sound effects (except the calm sound of the desert), I enjoy listening to relaxed music that isn't post-apocalyptic rock in the long walks to so then I have something good to listen to and to show that this game isn't "THERE IS ONLY SWORDBATTLES TO MAKE HUGE PROFIT F**K TRADING AND EVERYTHING ELSE!". Just one music wold be good.
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Blxz
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Thu Sep 27, 2012 10:27 pm

ownpk611 wrote:Oh I thought cause of cement walls and the fact we are using swords and yet still have a pretty advanced level of technology that it was post-apocalyptic
The romans developed cement. And had swords as well.

(admittedly different swords to the ones we see in kenshi)
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DrSalvador
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Fri Sep 28, 2012 7:53 am

Blxz wrote:
ownpk611 wrote:Oh I thought cause of cement walls and the fact we are using swords and yet still have a pretty advanced level of technology that it was post-apocalyptic
The romans developed cement. And had swords as well.

(admittedly different swords to the ones we see in kenshi)
The post-apocalyptic idea comes from the fact that everything's a wasteland and just the general ramshackle look of things. You can't tell me the game doesn't hint the post-apoc feel in any way.

As for music, i think it should have only title screen music, lol.
And I don't see why simple placeholder sounds can't be implemented, there's plenty of free-to-use sound websites, would be nice to add some cheesy blade impacts and grunts from being hit until the real sounds come in :P
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Kamos
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Fri Sep 28, 2012 7:59 am

Well later there will be different Biomes I believe.

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Blxz
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Fri Sep 28, 2012 10:39 am

I get more of a Nigeria/wilds of african sahara feel to it, personally.
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DrSalvador
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Fri Sep 28, 2012 10:56 am

Blxz wrote:I get more of a Nigeria/wilds of african sahara feel to it, personally.
Interesting

I actually never even considered it taking place on Earth, more of some desert planet
(not that it would make complete sense)
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Cat_Fuzz
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Fri Sep 28, 2012 12:22 pm

Blxz wrote:I get more of a Nigeria/wilds of african sahara feel to it, personally.
I would LOVE a skeleton coast section

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1337
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Fri Sep 28, 2012 1:55 pm

DrSalvador wrote: As for music, i think it should have only title screen music, lol.
And I don't see why simple placeholder sounds can't be implemented, there's plenty of free-to-use sound websites, would be nice to add some cheesy blade impacts and grunts from being hit until the real sounds come in :P
the sounds may be free to use, but the sound engine isn't. When Chris has enough cash to buy a sound engine, we'll get sounds and i believe he said sth about no ingame music except for the title screen / menu music. I hope he still thinks about doing it that way 8-)

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DrSalvador
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Fri Sep 28, 2012 4:12 pm

1337 wrote:
DrSalvador wrote: As for music, i think it should have only title screen music, lol.
And I don't see why simple placeholder sounds can't be implemented, there's plenty of free-to-use sound websites, would be nice to add some cheesy blade impacts and grunts from being hit until the real sounds come in :P
the sounds may be free to use, but the sound engine isn't. When Chris has enough cash to buy a sound engine, we'll get sounds and i believe he said sth about no ingame music except for the title screen / menu music. I hope he still thinks about doing it that way 8-)
Ah. I never thought about the sound engine. That's intereting. I hope the new art will be finished soon lol (the character models specifically)
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zibathy
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Sun Sep 30, 2012 3:17 am

DrSalvador wrote: Interesting

I actually never even considered it taking place on Earth, more of some desert planet
(not that it would make complete sense)
Holy crap that sounds so awesome. Im gonna pretend that's the case from now on. Too sick of an idea to pass up lol :P
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