What do you want next?

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.

What features would you like added first?

Sleeping + healing -> leading to carrying your wounded -> leading to buying buildings -> research + crafting
244
23%
Simple jobs + missions, dialogue
231
22%
Add endurance and fitness elements (easy)
93
9%
More factions and enemies, variety and intelligence
107
10%
Multi-threading (means that performance will skyrocket and we can have whole armies running around) (big job)
338
32%
Other
29
3%
 
Total votes: 1042
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Blxz
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Fri Aug 24, 2012 10:41 am

Items stack in some backpacks.
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Mattk50
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Fri Aug 24, 2012 10:52 am

I just use a shopkeeper's backpack because tbh its too much work to attempt to manage the inventory across many characters. Hopefully theres something to do it automatically down the line.

locustgate
Posts: 14
Joined: Mon Aug 20, 2012 12:51 pm

Fri Aug 24, 2012 1:06 pm

Blxz wrote:Items stack in some backpacks.
They stack in trader backpacks.

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toaster Assassin
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Fri Aug 24, 2012 3:17 pm

It says which ones do in the backpack descriptions.
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wolfwood296
Posts: 179
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Location: texas

Fri Aug 24, 2012 11:35 pm

but the traders backpack i have is only 6 items per stack, and theres usally space left cause you can't rotate items (that i know of
I'M BACK !!!!!!!!!!!!!!

and i bought kenshi!!!!!!!!!

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Blxz
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Sat Aug 25, 2012 7:57 am

Then get a bigger backpack. Shopkeepers have massive backpacks. Even better, steal a construction shopkeepers pack and it comes prefilled with loads of materials =)
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Alaswing
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Wed Aug 29, 2012 5:06 pm

Blxz wrote:Then get a bigger backpack. Shopkeepers have massive backpacks. Even better, steal a construction shopkeepers pack and it comes prefilled with loads of materials =)
How can i do that :O
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Blxz
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Thu Aug 30, 2012 2:26 am

Swords through ribs. I suggest you have a strong team before you try it. But looting corpses is a staple kenshi skill. How he becomes a corpse is up to you.
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GoldEZTarget
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Fri Aug 31, 2012 7:47 pm

I'd like the option to have the camera rotate instead of pan when you drag the mouse to the left or right edge of the screen

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Morshu32
Posts: 28
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Location: Italy

Sat Sep 01, 2012 7:46 am

Yeah it would be good to tweak the camera 'cause It's a bit too messy right now.

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Blxz
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Sat Sep 01, 2012 9:25 am

GoldEZTarget wrote:I'd like the option to have the camera rotate instead of pan when you drag the mouse to the left or right edge of the screen
Rotate around what? You mean a random point in the screen centre?
I'll admit it could be useful if you are following a specific guy.

Alternatively, if it's not too hard to code, I know total war did something interesting where mousing to the edge of the top 3/4 of the screen would rotate around the centre point while mousing to the lower quarter would move the whole screen sideways. That was always really useful. I wonder if it would see much use in kenshi?
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SynysterOne
Posts: 297
Joined: Wed Oct 12, 2011 10:04 pm

Sun Sep 02, 2012 8:37 pm

Not in the current build. But when we are further in development and it's commonplace to have battles with over 500 NPC's, I'm sure it would be useful then.
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Wed Oct 12, 2011 5:04 pm

I've been here waiting.

Virenex
Posts: 5
Joined: Fri Aug 31, 2012 2:22 am

Tue Sep 04, 2012 8:57 pm

I know its a bit early in the game still but some direction or things to do would be nice. as of right now its just simply go outside a town, destroy some bad guys, and sleep it off. I want larger battles! or some people to kill and take their town/base.

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crossfirex
Posts: 15
Joined: Mon Sep 03, 2012 4:15 am

Tue Sep 04, 2012 10:58 pm

I am tied between Multi-Threading and simple jobs, missions, and dialogue. But my vote goes for the simpler of the two.

If not those then buying buildings, research and crafting.
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Ahra
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Joined: Tue Sep 04, 2012 1:59 pm

Wed Sep 05, 2012 6:52 am

I picked endurace and fitness because it would make the game more realistic. But wouldnt it be better to start with hyperthreading even if it is a big job and it wouldnt a new features to the game. Because you have to change your code and the more you code the more you have to change or am i wrong?

Zlay
Posts: 8
Joined: Mon Sep 03, 2012 7:44 pm
Location: Sweden

Wed Sep 05, 2012 9:36 pm

Well this might be a strange question, but it will be really cool if you added some sort of wagon for the "Caravan Traders" and then you have to ambush the caravan if you're a bandit and there will be good loot inside of it.

That's not the only thing you can do with the wagon, they have a "bulit-in-bed"(Half the heal from a normal bed) so you don't need to carry your wounded back to the base but you can have one person driving the wagon instead. The space inside the wagon depends on how much items you've put inside of it.

Just a suggestion what I think would be cool to have inside :3

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DerekRJ21
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Wed Sep 05, 2012 11:47 pm

I would say Multi-Threading next. More on screen units is always nice, plus this feels like something that should be implemented early on, then built around.
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Maeltorn
Posts: 15
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Thu Sep 06, 2012 5:57 am

No limit on the distance I can tell some one to go.

So let's say I left a dude in capital when I'm at Brink. I'm gonna have to get 3/4's of the way to capital to get my camera in range of the dude so he can move back towards me.

Double-clicking on a portrait oughtta make the camera fly to the dude also.

It'd also be cool if the map showed up when you hit TAB and disappeared upon letting the button go.

Elazul
Posts: 18
Joined: Mon Sep 03, 2012 9:09 am

Thu Sep 06, 2012 8:23 am

My vote went with Multi-threading. Better performance for more guys on screen sounds good to me!

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BLazerules
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Thu Sep 06, 2012 1:06 pm

Multi-threading is a pretty good choice but can you also add "Add endurance and fitness elements (easy)" before that? Since it is an easy job it shouldn't take a while right?
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