0.44 Merchant Dance

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Paulusdegrote
Posts: 7
Joined: Wed Jun 26, 2013 12:41 pm

Tue Jul 02, 2013 5:33 pm

Hey all,

As of patch 0.44 I tried making a shop in my town (I have a couple of Hemp in the shopping counter now) but the Merchants nearing my town just reach the edge of my village and then switch every two seconds between 'staying close' and 'shopping', all the while moving little more then a couple of feet to and from my village and never buying anything. I recall seeing this issue before on the forums but I couldn't find it anymore, is there a fix for this?

Edit: the merchants at the front loop between 'aimless', 'wandering trader' and 'shopping'.

Thanks.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Tue Jul 02, 2013 6:15 pm

Do you have your town set to public? Are you are using the large or small store counter? Were they built after or before the patch? Did you import your squad to a new game as suggested in the front page news?

juknju
Posts: 5
Joined: Wed Jun 19, 2013 12:54 am

Tue Jul 02, 2013 6:20 pm

I'm having the same issue. Thus far, there are two groups of traders bouncing around the outskirts of my outpost. I tried closing the game and reopening, but that didn't fix it.

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Tolwrath
Posts: 1070
Joined: Wed Oct 31, 2012 12:11 am

Tue Jul 02, 2013 6:56 pm

Also: is hemp the only thing you have in your store counter? I ask because hemp isn't a "finished" trade product like food or rum.

Paulusdegrote
Posts: 7
Joined: Wed Jun 26, 2013 12:41 pm

Tue Jul 02, 2013 6:59 pm

Tolwrath wrote:Do you have your town set to public? Are you are using the large or small store counter? Were they built after or before the patch? Did you import your squad to a new game as suggested in the front page news?
I've started an entirely new game with new characters, it is set to public, both the village and the house, have thus far only got hemp to sell and used a small counter. Will update when I've tried more variations.

Paulusdegrote
Posts: 7
Joined: Wed Jun 26, 2013 12:41 pm

Tue Jul 02, 2013 7:08 pm

Okay, so in my frustration i forgot that there was a Quicksave/Quickload function, tried that and now it works. First business cats are made.

Luqin
Posts: 39
Joined: Thu Jun 06, 2013 11:00 am

Wed Jul 03, 2013 8:52 am

MERCHANTS WORK
You need to left click on the front door of the shop building (where counter is) and set it on "public" (bottom left panel).
That way the merchants will slowly buy stuff from you!! 8-)

...but they still keep dancing around for some time till they by enough and leave... i think its related to the fact that merchants and bodyguards have to stick together and it gets in direct conflict when they try to enter building together (someone has to go first.. but gets too far from others)

revolutehell
Posts: 9
Joined: Tue Mar 26, 2013 9:02 am

Wed Jul 03, 2013 1:39 pm

They do work. I had waited for the second group of traders to arrive at my town. For some reason, the first group danced around and left.
Oh, and they dont seem to buy weapons though. Bread, rum, sure they'll buy those but not blades :(

Shaldanin
Posts: 26
Joined: Fri May 24, 2013 11:59 pm

Tue Jul 16, 2013 4:01 am

i know the front page says no looyed crappy weapons can be sold but what about mk 6 weapons. i make better weapons than anyone in game and dont know if no weapons applies to just looted weapons or is crafted weapons included as well.

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