I would like to adress or rather comment this, share my opinion of the matter:
I personally would like the world map to be that big. Even if it seems like wasted effort, because we might remain in close or closer proximity to our own installations, i also like the idea of how much "choice" and freedom we would get from a place that wast.Chris_The_Great wrote:Originally I was going to expand the world map to be 4x bigger, but I might reduce that now. As the game has a focus on building static structures that's going to take away the practicality of long-range exploration, you aren't going to want to travel vast distances away from your home base. A smaller, denser map will also mean if your characters are split up across the map they can run to each-others aid a bit easier, so you can send out rescue parties, reinforce your HQ during attacks etc. It will still be a bit bigger than the current map however.
I mean in a smaller, denser map, it might end up like walking for half a day gets you to each and every corner of the world from the center. There might not be any exploration involved. Every single race will be within walking distance, with territories being rather small.
I really would love to see an open world be really a "world" for a change. Even if that world is just the size of Japan or England, preferably it would be the size of Europ or Africa, but i probably am asking to much already.
At the very least i do love the idea of being able to trade in different places, have territories really seem like their own countries with a bunch of towns and villages to really trade with. And maybe explore the world, find a place you like. Visually like. Maybe including a waterfall or two..
I personally don't think there is anything wrong with vast open spaces which only have vegitation and some animals.
And when i take the other point made previously into account:
Then i would love to have the ability to search around a really huge map, instead of everything being within walking distance. I understand the points being made and being able to send help from all over the place, but i also like the idea of setting up multiple big bases over huge areas.Chris_The_Great wrote:The different map zones may have rare resources that are vital to certain areas of research. This might force you to build a protected mining outpost to further your research, rather than one single mega-base.
If i take minecraft for example. Yeah i usually start out with building myself a big base which has everything, but there is a limit to what you can do after its set up. Once you have that megabase and have the people to defend it and be a full fledged town and institution on its own.. then what? Start over?
That is actually the point where i would love to go exploring. Knowing my base will be there when i get back. Maybe discover some nice rare ressource depots. Maybe they get random generated in the end. Or just find myself a visually appealing area where i am like "I think i want another base here, this looks nice".
I like the idea of it being a sandbox in which i potentially could found my own city. NPCs will move in because they might find work and protection by my armed forces, but if you extend that.. at some point places like that probably get a live of their own. Which is really a great thing, but also eventually it won't need the player anymore. It will have enough guards and people wanting to take arms to defend it. Being a city on its own, at which point the player is free to do whatever.
With a small map however i am worried that there would be like 2 or 3 spots where you actually could build something like that and then you end up with a "now what?" situation. I ended up there in Minecraft a couple times and usually the answer is: Move on and find a new location or start a mega project.
In X3 i had the same thing. I started building bases and construction lines, traderoutes... and eventually i started to claim a sector for myself and build a mega base. A base that was completely selfsustaining and could produce every ship known to man without outside influence, every good known to man... turrets protecting jump gates, sector patrols... and yeah... eventually you go exploring again.
Anyway.. i think a much larger map would offer mutliple benefits. And one of them would definately be "not everything is in walking distance". It takes a much longer time to see everything. And you won't always have your stuff at the same location. Every player building their city in more or less the same area. It would allow much more versitality, in my opinion. I could decide to go and want to build it in a forrest somewhere far north or to the east or whatever. Maybe getting the option to sell maps to NPCs, and having still undiscovered areas.
I do understand that a larger map means more work. More space to be filled, but i've been one of the guys that walked everywhere in games like Fallout3 or Oblivion, walking through lush forrest areas. I even like Arma 2s large, empty maps. Heck DayZ felt like one of the best looking hiking simulators i ever saw. I personally like these large areas, where it doesn't feel like you trip 3 times and are at the next city.
The way it is right now seems really dense already and i personally kinda dislike that.
Anyway, i just wanted to share my opinion on the matter. Its probably old news and done for already