What do you want next?

Discussion of gameplay issues and experiences, game balance and suggestions for tweaks and modification of the existing systems.

What features would you like added first?

Sleeping + healing -> leading to carrying your wounded -> leading to buying buildings -> research + crafting
244
23%
Simple jobs + missions, dialogue
231
22%
Add endurance and fitness elements (easy)
93
9%
More factions and enemies, variety and intelligence
107
10%
Multi-threading (means that performance will skyrocket and we can have whole armies running around) (big job)
338
32%
Other
29
3%
 
Total votes: 1042
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hbrown
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Mon Jun 03, 2013 12:57 am

Good part of those stuff are confirmed, other good part is in discussion on the feature request forum, where is the right place at the moment for this, posting what you wnat in this post now is kinda useless, i cna call like Clawdius say it, necromancy of posts :lol: .

Oh and i guess a small part of those are unlikely to happen, and is the second time i see the mention of death worms, who in their right mind would ask for something which can surprise you off the underground xD. Not aganst mythical creatures, but would rather see unique ones, instead of be basing on legends and myths, make Kenshi have his owne myths and legends, if is already unique game, give also unique setting and what not.
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Mafearaak
Posts: 210
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Mon Jun 03, 2013 7:02 pm

Oh and i guess a small part of those are unlikely to happen, and is the second time i see the mention of death worms, who in their right mind would ask for something which can surprise you off the underground xD. Not aganst mythical creatures, but would rather see unique ones, instead of be basing on legends and myths, make Kenshi have his owne myths and legends, if is already unique game, give also unique setting and what not.

Death worm would fit and it would add a air of suspence to the game make the extremly rare and hard to kill and by mythical creatures i mean creature that adventurers/story tellers/wildmen tell sstories about in the game not magical and make it like the deathworm lives in one area and there a crazy old man living at the edge of it trying to warn travelers say things like it will eat you whole turn back turn back. i agree with kenshi having its own myths but cant some of them have some basis off of our myths? cris could create his own style of death worms to put into the game change them how he wants like instead of one giant a horde of tiny man eating works attacking people.

IfICantScuba
Posts: 3
Joined: Sat Jun 01, 2013 12:09 am

Tue Jun 04, 2013 4:36 pm

Giant Worms would be cool. Would make it feel even more like Dune. A good "player made legendary NPC" idea.

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hbrown
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Tue Jun 04, 2013 5:28 pm

IfICantScuba wrote:Giant Worms would be cool. Would make it feel even more like Dune. A good "player made legendary NPC" idea.
I do nbt think thats the intention of the NPC being built, as for now we don t really have an idea of what types of animas/creates besides regular ones or even which regular ones wil be there, but could be indeed cheking from there, the "legendary" NPC how you called a built from that, not sure place the words i want now tho.
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IfICantScuba
Posts: 3
Joined: Sat Jun 01, 2013 12:09 am

Tue Jun 04, 2013 5:37 pm

I was referring to the "super npc" level of donations.

And I know I know, still thinks its a good idea. Specially if the map is going to stay mostly desert biome.

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hbrown
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Tue Jun 04, 2013 6:21 pm

Yeha i know.

And no, there will be more biomes in the future.
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Frazzleman
Posts: 7
Joined: Mon Jun 10, 2013 7:25 am

Mon Jun 10, 2013 7:29 am

Sounds

BLood

Dismemberment

Ninjas

Rap music

this

http://www.youtube.com/watch?v=L6zO4yO8QVs

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hbrown
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Mon Jun 10, 2013 11:13 am

*ask for ninja, show samurai vid* :lol:

I didn t saw it all so can t say much. But i understand all your requests but, rap? Don t think that would fit much into Kenshi. Would actually in my opinion make rather a "mock of the situation" if comes out wrong, don t hear much rap so i might be looking wrong side of the coin unçlike those who hear mostly.
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Mafearaak
Posts: 210
Joined: Sun Jun 02, 2013 11:11 pm

Mon Jun 10, 2013 9:17 pm

I strongly disagree with rap I would ruin the game especially if Chris adds more cultures a
B I disagree with the Afro he doesn't need to add that once he comes out with hair you may be able to add a Afro but the mood of that game doesn't fit kenshi that's for sure

Bonzai
Posts: 26
Joined: Fri Sep 28, 2012 8:32 pm
Location: Brazil

Tue Jun 11, 2013 7:27 am

This is more like asking then an idea, I mean if no one else talked about it already it might go for as an idea... anyways, when the specific workers and multi-tasking stuff are added, we will be able to to assing our guys to do jobs like being a baker and selling bread, or the farmers selling the wheatstraws, or a vendor to sell everything all those other guys produces? Last time I played I was on 39 I guess, a lot changed, but I still experience one thing, my town is not a town it's just an amount of buildings together, I would like to see people coming to spend the night in the town, a working bar and so forth, and that could go like an idea now, making those recruitable people wander from town to town I mean how could would be if this town thing happens a lengendary sword for hire enters YOUR bar for few drinks, or in your journey you find and awesome fighter taking care of 5 ninjas on his own and then you can help him out and recruit him.
Image

lasati
Posts: 2
Joined: Tue Jun 11, 2013 9:22 am

Tue Jun 11, 2013 10:01 am

Maybe I'm a noob and haven't figured this out, but how about support for multiple save-games?

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islesofurth
Posts: 241
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Location: QLD

Tue Jun 11, 2013 10:14 am

lasati wrote:Maybe I'm a noob and haven't figured this out, but how about support for multiple save-games?
its not confirmed if Chris is keeping the import system or not in the finished product.
Because of this having multiple save files would prove difficult atm because the game and import system isnt setup for it.
in short - its to much work for something we dont really need atm

but we will get it in the future dont worry
The world is nothing but an illusion of the mind

ZanathKariashi
Posts: 14
Joined: Tue Jun 04, 2013 8:01 am

Thu Jun 13, 2013 5:25 am

A hold ground/stay here/passive command would be nice. I know it'll be in eventually, but sooner the better.

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Hatsune_Neko
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Thu Jun 13, 2013 6:56 am

will there be advantages for holding the high ground??
with crossbows and such soon to be added to the game ( my idea of soon is like 6 months or so )
firing from a height would be a greater bonus then say firing uphill. not to mention a greater range when firing from a superior position height.
would also translate into the initial attack when using swords to. ( more momentum when charging downhill. )
very few RPG's or even simulation games have ever taken that into effect.
just a thought
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islesofurth
Posts: 241
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Fri Jun 14, 2013 7:15 am

ZanathKariashi wrote:A hold ground/stay here/passive command would be nice. I know it'll be in eventually, but sooner the better.
just tell your guys to block, they wont engage
Hatsune_Neko wrote:will there be advantages for holding the high ground??
with crossbows and such soon to be added to the game ( my idea of soon is like 6 months or so )
firing from a height would be a greater bonus then say firing uphill. not to mention a greater range when firing from a superior position height.
would also translate into the initial attack when using swords to. ( more momentum when charging downhill. )
very few RPG's or even simulation games have ever taken that into effect.
just a thought
A gravity effect in the game would be nice, altho if we had that i think he would need to be making it now because that would effect everything not just what you said. anything weight related would be effected.

Maybe he can place a leveling or height system into the game so actions that move down the height system gain a bonus = to the amount of the height they moved down. Ofcourse this would work the oposite for going up it, so arrows would first lose dmg and then gain it when comming down again.

maybe i should make a new topic for this :mrgreen:
The world is nothing but an illusion of the mind

Fig.Neutron
Posts: 12
Joined: Sat Jun 15, 2013 9:11 pm
Location: Oregon - US

Sat Jun 15, 2013 10:06 pm

I really can't wait to start thieving and experimenting with stealth and assassinations.

Wasted
Posts: 5
Joined: Fri Jun 14, 2013 9:46 pm

Mon Jun 17, 2013 11:36 pm

I'm looking forward to being able to sale goods from my own town. I have over 50 swords, just waiting to be sold.

Express
Posts: 26
Joined: Mon May 13, 2013 12:46 am
Location: Rapture

Wed Jun 19, 2013 1:48 am

I don't know much about coding and etc., but I would say work on the smaller things first, because there is probably more smaller things to keep us busy, and while we are doing that you can work on the larger things!

beichtvater
Posts: 2
Joined: Sat Jun 22, 2013 4:49 am

Sat Jun 22, 2013 5:11 am

Increase the size of the squad, please.
or add the ability to manage multiple squads.
or the ability to assign people to their settlements, freeing up space in the squad.

because 'if we are talking about a building, 20 - is even less than nothing.
no sense to play further while this number won't be somehow increased.'

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hbrown
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Sat Jun 22, 2013 9:46 am

It will eventually increase, it will not be forever, maybe is just easier for now to work with simple a smaller squad for certain things idk.
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