I am currently in the process of testing these technologies for functionality, and I notice that none of the Crossbows' stats have changed in my base when these technologies were researched.
I am currently awaiting the next invasion (have been getting groups of 40+ Hungry Bandits every in-game day now, which my men and women eagerly rip apart) to test these upgrade Mk1 Crossbow Turrets.
[0.65.1] Composite Runners & Strings
I haven't been able to notice any difference in damage dealt either.Set wrote:I didn't see changes in the crossbow power (mk I and mk II), they deal the same damage...
I will set up a training ring with prisoners to test this further.
Negative. The only pre-requisite for the Mk2 turrets is the tech for Mk1 turrets.Traver wrote:Maybe they're "just" a prerequisite for the Mk II? I already researched the Mk II tower so cannot test it now.
Composite strings and runners are separate from both of these.
I can confirm that Crossbow Turret Mk2s continue to do a flat 75 damage before and after completing the Composite Strings and/or the Composite Runners research.
UPDATE: The Crossbow Turret Mk1 is also unaffected by either of these techs and continues to do 50 damage after completion of either, or both, techs.
UPDATE: The Crossbow Turret Mk1 is also unaffected by either of these techs and continues to do 50 damage after completion of either, or both, techs.
-
- Information
-
Who is online
Users browsing this forum: No registered users and 12 guests