Animal sleeping spots

The place to request or suggest new ideas and features.
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ronvandorp
Posts: 58
Joined: Thu Mar 01, 2018 12:32 pm

Thu Mar 01, 2018 12:47 pm

Beds for animals.

The situation right now:
- animals only sleep in a (camp) bed if you carry them there, which you cannot do if they are not unconscious / require splinting
- the "rescue" button or task only automatically carries humans/skeletons/shek/hive to (camp) beds that are in a base, but not animals
- the "rescue" button automatically carries humans/skeletons/shek/hive to beds that are in a base, but not camp beds outside of bases, ppppppplease fix this, camping in a micromanagement nightmare now
- there is an option for humans/skeletons/shek/hive to automatically go to sleep when injured and idle, but not for animals

As a result my animals are always on the brink of death. I feel like an animal sleeping spot would solve a lot of these.

swillo
Posts: 1236
Joined: Tue May 12, 2015 2:00 pm

Thu Mar 01, 2018 4:50 pm

- the "rescue" button automatically carries humans/skeletons/shek/hive to beds that are in a base, but not camp beds outside of bases, ppppppplease fix this, camping in a micromanagement nightmare now
Actually this works fine. I do it all the time. I think the issue is distance from the campsite. It's seems like if you are too far from the sleeping bags they don't find them. And it's a much shorter distance then when you are in an outpost.
I have also set one squad member to have a perm rescue job and they will pick up unconscious mates and put them in camp beds.

But a dog bed or better yet a stable building would be kind of nice.

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